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Gamasutra Member Blogs: From Papo & Yo to why Walking Dead works
Gamasutra Member Blogs: From  Papo & Yo  to why  Walking Dead  works
September 5, 2012 | By Eric Caoili

September 5, 2012 | By Eric Caoili
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More: Console/PC, Indie, Design



In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as Minority's Papo & Yo, why "the slow burn" of The Walking Dead works, and more.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

This Week's Standout Member Blogs

A boy's escape...
(Marcus Montgomery)

Designer Marcus Montgomery explains how Minority's PSN game Papo & Yo shows the mainstream that not every game has to be some young boy's escapist power fantasy.

Why 'the slow burn' of Telltale's The Walking Dead works
(Matt McLean)

Matt McLean examines Telltale's The Walking Dead's tense interactive storytelling, and why it works.

What Is 'the game experience'?
(Douglas Lynn)

As game developers, we create games. But what else do we create? Douglas Lynn asks, "How can the overall concept of the 'game experience' help us to define titles we might not normally refer to as games?"

Theme is everything!
(Adriaan Jansen)

Adriaan Jansen looks at how theme plays a role in the creation of a game?

Top offensive comments from Steam Greenlight (contains swearing)
(Jeff Murray)

Jeff Murray has compiled a list of the top worst comments for games on Steam Greenlight. Not only are indie devs having a hard time getting seen on Greenlight, they're taking an absolute bashing from the community.


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