| Joseph Pearlman |
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Last I checked (a few days ago) Black Mesa had around 30% and from what I saw was the most popular game on greenlight. Valve is still obviously playing around with how greenlight is going to work, but do we know if these games got the 100% of positive ratings required, or if Valve just saw that they were really popular and also were a game that they wanted on their service and greenlit them early?
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| james sadler |
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May want to edit the top of this article a little.
Probably the only titles of these that I'll fork over money for (if they weren't free) is Black Mesa and Routine. I've been aware of Black Mesa for awhile now and am glad to see it coming to light finally. Just started replaying HL2 last night and was wondering when BM was going to be launched (didn't even see it on GreenLight, but I haven't looked that hard). Secondly Routine caught my eye when GreeLight first launched a couple of weeks ago. One of the few games that "looks" like it belongs on steam personally, and I'm not that big of FPS's. I'm glad to see steam has Greelit some of the games. For me that has always been one of the steps they've needed to do in order to make the service really viable to me as a developer. We'll see what happens from now to when those games get onto the store. |
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| matthew diprinzio |
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Routine is a day one buy for me. It looks like the most high-quality title on that roster.
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| Jane Castle |
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Color me skeptical how can Routine possibly be on this list? I am not knocking the game by any means, but all you have to go on is a slick but minimal trailer and some environmental screen shots and text describing the game.
I have yet to see any gameplay. What if the finished product turns out to be substandard? Will Valve pull the game and not let it get on Steam? It seems to me if you wish to get GreenLit all you need to do is make some slick trailers and artwork and you are most of the way there..... Or does Valve have access to preliminary builds of these games? AGAIN I AM NOT KNOCKING THIS GAME. I quite like the art style. But it doesn't make sense to Green Light games that are just barely out of the concept phase in many cases...... |
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| Rik Spruitenburg |
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Actually, getting people to say "yes" to a product when it doesn't cost them anything and then later reminding them they wanted it when it is available is a pretty sneaky way to get around people's natural purchase resistance.
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| Kyle Redd |
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If the only way for indies to get on Steam now is to be one of the most popular games on Greenlight, then Greenlight is going to be a major disappointment. In fact I would greatly prefer the previous system.
Out of this initial 10 games, three are free mods, and Zomboid, Kenshi, and Heroes & Generals had very large fanbases already and were virtually guaranteed to get on Steam with or without Greenlight. As Jane pointed out, Routine has only a slick trailer and a promising description to this point, and with Lunar Software being a first-time developer the quality of the final game is anyone's guess. So that leaves only Dream, Towns, and McPixel as the games where Greenlight can genuinely be said to have played a significant role. That's not an encouraging record if this is intended as a way of getting games on Steam that otherwise would've been passed over. Prior to Greenlight, Valve had a long history of picking out obscure or hard-to-define titles that only found success through word of mouth after their release on Steam - games like Binding of Isaac, Recettear and Jamestown that would never have made it to Steam if they would've had to go through Greenlight first. Popularity can not be the only deciding factor; there still needs to be people at Valve going through submissions just as they were before, looking for unique games with original ideas that may not necessarily be huge sellers, but will contribute to Steam's image as a distributor that primarily values quality. |
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| Arthur De Martino |
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The game I picked (Kenshi) got in. So I'm happy! Now hurry up and pick Pro Wrestling X, Gabe.
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| Michael Hartman |
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Greenlight seems like a net loss for indies, not a gain.
What a shame. :( |
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More: Console/PC, Indie, Business/Marketing