Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The end of an era for Japanese console game development
The end of an era for Japanese console game development
September 18, 2012 | By Eric Caoili

September 18, 2012 | By Eric Caoili
Comments
    8 comments
More: Console/PC, Smartphone/Tablet, Indie, Business/Marketing



"We're probably heading toward the end of an era of Japanese game developers making successful console games like in the West."
- Capcom veteran and Game Republic founder Yoshiki Okamoto argues that it's become exceedingly difficult for Japanese developers to create a blockbuster console title that can sell significant units worldwide.

Okamoto, who worked on major series like Street Fighter and Resident Evil during his time at Capcom, laid off his entire staff at Game Republic last year (the studio employed around 300 at its peak) after a publishing deal fell through.

Like many in his situation, he now focuses on mobile projects, avoiding the massive budgets and development teams often required to make modern console games. Okamoto believes mobile teams can be more like the smaller groups that worked on games in the early years of the industry.

Mobile has become an increasingly important segment for a number of Japanese developers and publishers, and two of the biggest companies that have risen from the country recently are mobile social game network operators: Gree and DeNA.

If creating a console hit continues to becomes more and more difficult for game makers in Japan, we're sure to see more Japanese studios and talented game developers abandon traditional platforms to look for success in the mobile space.


Related Jobs

Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[09.02.14]

VFX Artist-Vicarious Visions
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[09.02.14]

Animator-Temporary-Vicarious Visions
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[09.01.14]

Technical Animator
Blizzard Entertainment
Blizzard Entertainment — Irvine, California, United States
[09.01.14]

Heroes of the Storm - User Interface Artist










Comments


Alex Boccia
profile image
This makes me sad

Mike Murray
profile image
Kinda depressing to see greats like Yoshiki Okamoto struggle like this. I wonder if he's ever considered PC games and distribution services like Steam?

Kevin Fishburne
profile image
Wish they'd stop trying to compete directly with western studios and instead pump out fully polygonal 2.5D action titles in the vein of Super Metroid, Symphony of the Night, Double Dragon, Contra, Street Fighter II, The Legend of Zelda, etc. Take all that's good about the Japanese greats of old and breathe new life into them. Don't westernize them, just bring them up to today's technology standards and tweak a few things. Attempting to improve perfection usually just bites you in the ass, as has been shown by many of the sad attempts at rebooting such titles (Bionic Commando, Rygar, Ninja Gai Den to name a few).

Julian Gosiengfiao
profile image
I would sell various internal organs for a modern, full-console experience in the same vein as Symphony of the Night.

Alan Rimkeit
profile image
@Julian Gosiengfiao + Kevin Fishburne - Hells to the yes! I would buy games like that in a microsecond. Japanese devs need to go fully Retro. Don;t they see that this is now the trend? If they don't then they are not paying attention. Go where the cash is people!

Jorge Molinari
profile image
Let them go back to the 2D era where the Japanese 16-bit games are still leagues better than 99.8% of todayís 2D offerings; and let the big boys handle the games with immersion and good storytelling. This is good for everyone. Right now AAA Japanese games canít hold a candle to western AAA games and western 2D games canít hold a candle to the Japanese classics. This may actually make me want to consider purchasing a mobile game. There are probably 100ís of classics from the 80ís and 90ís that could be remade in HD for mobile and would sell like crazy.

Jeff Morin
profile image
It is unfortunate, hope we don't face the same fate. But maybe we haven't seen the last of big Japanese titles, maybe its just a hiatus until the industry improves to a point where AAA games are more efficiently made. I also think its the culture gap between East and West that makes it so. Games in the west are just of entirely different tastes from games in the east. I don't think a franchise like Mass Effect would be as popular in Japan as it is over here in the U.S.

Craig Page
profile image
Capcom's problem is that other than the Resident Evil games, it just shovels out a new Street Fighter and Marvel VS game every 6-9 months and expects it to sell for $60.

They're like a one hit wonder musician who just keeps remixing his one song over and over again.


none
 
Comment: