My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
We're Indie, we like Microsoft. Too Controversial?
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [2]
 
Letting the Player Find the Fun [1]
 
Using Small Studios As Stepping Stones In Your Career [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
Virdyne Technologies
Project Manager
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Stomp Games
Web Game Programmer
 
Hasbro
Producer - Boys Integrated Play
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
 
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
 
The Age of Shadows on
Distant Worlds starts
now!
 
Super Splatters Bursts
onto Steam in Late June
 
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
GDC Online highlights Travian, YouTube, new business talks
GDC Online highlights Travian, YouTube, new business talks
 

September 25, 2012   |   By Staff

Comments Post A Comment

More: Smartphone/Tablet, Business/Marketing, GDC Online





With just two weeks to go until this year's GDC Online, the Austin show's organizers have debuted several new business-focused talks examining YouTube's plans for game integration, Travian on how existing companies can adopt metrics driven design, and more.

These talks all fall within the Business & Marketing track in GDC Online's Main Conference, which will take place take place Tuesday, October 9 to Thursday, October 11 at the Austin Convention Center in Austin, Texas.

The full details on these new Business & Marketing track sessions are as follows:

- First, Lars Janssen of the German browser game company Travian Games (Travian, Miramagia) will explain why companies should use special procedures and tools to analyze player behavior if they hope to grow their games in today's market. In his talk, "Moving a Games Company from Gut Feeling to Metrics," he'll discuss how developers can overcome the challenges of introducing metrics to their existing design processes.

- Elsewhere, YouTube developer advocate Jarek Wilkiewicz and content partnerships manager Cliff Samaniego will present "Start Playing the Mobile Distribution Game on YouTube." Video games have become one of the top categories on the popular video streaming site, and during this session the pair will explain how you can convert those millions of viewers into actual players by integrating YouTube into your next mobile game.

Wilkiewicz and Samaniego will highlight some top examples of games that have benefitted from YouTube integration, and will cover the best practices for using these videos from a technical and business perspective. And of course, they'll take a moment to share some of their favorite gameplay videos with GDC attendees.

- Have you ever wanted to host your own session at one of these GDC events? If so, you're in luck, as Playdom developers and GDC advisory board members Steve Meretzky and Gordon Walton will help you do just that in "How to be Accepted to Speak at GDC." During this talk, Meretzky and Walton will detail how the GDC board reviews and selects the talks that make it to these shows. Along the way, attendees will learn how to make their submissions stand out, and how they can craft a solid presentation.

These new sessions join scores of other talks already announced for GDC Online, including classic postmortems on Ultima Online and Merdian 59, Main Conference talks on Age of Empires Online and The Old Republic, Game Narrative Summit talks on Halo 4 and Guild Wars 2, and much more. For more information on these or any of the other 100+ talks in the show's lineup, check out GDC Online's official Schedule Builder.

(This is the final GDC Online show in Austin - organizers have announced a successor, Game Developers Conference Next, debuting in Los Angeles in November 2013 alongside the new App Developers Conference.)

For more information on GDC Online, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments


none
 
Comment:
 




 
UBM Tech