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  Video: Is your game 'juicy' enough?

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]
 

October 15, 2012   |   By Staff

Comments 4 comments

More: Indie, Design, Video, GDC





According to independent developers Martin Jonasson and Petri Purho (Jesus vs. Dinosaurs), the best way to make a satisfying game is to make it "juicy" -- the "juicier" your game is, the more fun it will be to play.

Now what exactly does that mean? "Juicy things are things that wobble, squirt, bounce around, and make little cute noises; it's sort of a catch-all phrase for things that make a game more satisfying to interact with," Jonasson explained during a presentation at this year's GDC Europe. "Juice is typically auditory or visual, but it doesn't really need to be…it's about maximum output for minimum input."

Purho, who also created the 2009 hit Crayon Physics Deluxe, added, "If a game's juicy, it's way more fun to interact with it and it feels more professional. It doesn't matter if the graphics are crappy, but if it lacks that interactivity, it feels off."

Using a simple Breakout clone as an example, the pair demonstrated how developers can tween, stretch, or squeeze in-game objects to give their titles a sense of life. All of their tips are very simple to implement, and Jonasson and Purho believe that these final touches can turn a good game into something truly special.

Throughout their GDC Europe presentation, the pair offered even more tips for making "juicier" games, and you can check out their full talk in the above GDC Vault video.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC and GDC Europe already have full access to GDC Vault, and interested parties can apply for the individual subscription Beta via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can send an email to Gillian Crowley. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC Online, GDC China, and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.
 
 
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Comments

Arturo Nereu
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Thanks for sharing again, this is one of my favorite presentations ever.

Juicy games FTW!

Justin Lloyd
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"Dog, you're not listening, the game just needs more love in the form of jankification."

http://www.youtube.com/watch?v=z6utKjLUbcE

Jesus Alonso Abad
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One of the best presentations I've ever seen.

David OConnor
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Great presentation, thanks for sharing :)


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