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MMO players on mobile can be just as loyal as on PC
MMO players on mobile can be just as loyal as on PC
October 11, 2012 | By Staff




"They log in about five times a day for about three hours, and give us about $115 a quarter."
- Spacetime Studios' CEO Gary Gattis on the loyalty of his mobile MMO players.

The challenges of developing a mobile MMO are no different than of developing for PC or console. The games require intense backend technology, a great business model, and constant updating. Still, if all of the pieces of the puzzle are in place, the rewards can be stellar.

Gattis' comments come alongside those from Shadow Cities developer Gray Area and Order & Chaos Online developer Gameloft in a new Gamasutra feature on the topic of mobile MMO development.

Spacetime Studios has three MMOs -- the fantasy-themed Pocket Legends, horror Dark Legends, and sci-fi Star Legends -- which are available for iOS, Android, and browser via Chrome Web Store.

Gattis says that his players are so loyal that they "would plug their phones into their computers to maintain a charge, and play for hours and hours on end."

These loyal players "have stayed with us since the beginning, and they're not outliers, they're a significant portion of our player base."

On the success of its first three titles, Gattis' studio is developing a fourth, Arcane Legends, due to ship soon.


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Comments


Mark Ludlow
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If people are plugging their phones into the computer to play the game, wouldn't that suggest that a PC version would be better? It sort of seems that mobile MMOs would be better suited to a cross media sort of style. PC for when you're at home, mobile for when you're out and about and want to poke your head into the world to do a bit of management.

Matt Cratty
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Pathetic.

And not just the idea of playing an mmo on a phone.

Jonathan Carruthers
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Just to clarify, the article mentions that Spacetime Studios' titles are available on iOS, Android and for Chrome, they are also cross-platform for all of the aforementioned technologies. As such, a player could simply hop onto their PC and log in where they left off on their phone. I think the quote was simply to illustrate the dedication of many players to the games.

Todd Boyd
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Pocket Legends isn't half bad. I used to play it on my tablet every now and again. It's definitely one of the more "high-end" mobile games I've been exposed to.


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