| Maria Jayne |
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Female characters I liked in games :-
Anna - Planescape Torment Fall From Grace - Planescape Torment Morrigan - Dragon Age Alyx Vance - Half Life 2 Jax - Mass Effect 2 Tali'Zorah - Mass Effect 1&2 Kreia - Kotor 2 Jade - Beyond Good & Evil Harlequin - Arkham Asylum GLaDOS - Portal 1/2 Triss - Witcher 2 These are just a few, I'm sure I missed some too. It strikes me from that short list that there is a wide variety of empowered and engaging female characters already and that they appeal to both male and female gamers because they are great characters. I think we are past the stage where there isn't diversity in female characters. Female protagonists on the other hand, are lacking. |
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| Emppu Nurminen |
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I think people are more bothered about the fact that game industry is covering the women in mild-slimey sleaze with little/tiny clothes they have instead of going completely nude. I never understood that why nudity is such an issue, when with or without tightly-fitting clothes makes still the same forms what women have in those games.
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| Justin Sawchuk |
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I dont care if I play as a man or women, as long as its a good game. The only game I actually liked that can I remember playing as a women was beyond good and evil.
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| Toby Grierson |
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"Characters need to be "strong" or "positive""
This is an important myth to shoot down IMHO and it's extremely common for any character with an "identity" to suffer from it or its inverse; basically, all the best characters have a lot of terrible qualities. But there's a common pattern of people seeing a character with an "identity" like their own – say, gay or female or whatever – and then picking apart every feature of that character as some sort of a statement. A particularly bad example was an article on Slate which I'll link here: http://www.slate.com/blogs/browbeat/2012/06/20/merida_in_brave_and_the_fiery_red head_trope_why_does_hollywood_think_all_women_with_red_hair_are_the_same_.html The writer is upset that the character from Brave has red hair (like herself) and then decides that every detail of this character is part of the red head stereotype, which she then goes on to describe with several mutually exclusive points. They can be, for example, both "promiscuous" and "asexual" and both are the redhead stereotype. But it's not truly ridiculous until you see the creator of Brave: http://img2.timeinc.net/ew/i/2012/08/15/BRENDA-CHAPMAN.jpg Now having seen what appears to be a black Autobot die first in Transformers, and what goes on in some studios (at a prior project we were given some explicit and pretty sexist guidance about what to do with female characters) I can understand people being sensitive to stereotype portrayals. But oversensitivity also goes a long way toward only white, dark-haired males ever getting interesting parts. One has to be careful about what is actually an annoying stock character and not merely an imperfect character. Action heroes _must_ fail sometimes or you get something like a self-directed Stephen Segal movie. They _must_ have flaws. |
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| David Croeser |
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Some very interesting points, Leigh. I think this serves to highlight that this issue is a lot more complex than a few vocal commentators would have us believe. Certainly these days it is harder if not impossible to get away with a vacuous, sex object as a female character in a serious context. I think there should be room for all kinds of characters - even characters we may not like in games - so long as the audience is treated with a modicum of respect.
Say what you want about the motivations for Lara Croft's physical attributes, she was definitely not intended to be a stupid sex object. To add to the list of interesting female protagonists I would suggest Alice from American McGee's Alice. |
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| warren blyth |
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I got hung up on this one point:
"It's not the physicality or sexuality of female characters that bothers women. It's only when they're reduced to that inherently or without purpose, or when there's a prescription made for the "best" way to present a woman." Isn't design generally concerned with reducing things? Who's to say there is no purpose? The reduction of male physicality or sexuality generally doesn't offend men. I think this is an interesting disparity. When I see a 6pack super-cut male model as my only option in some video game, I'm not offended. I think it may even appeal to me as a sort of masculine aspiration, quite often. (Well, as I type this I distinctly remember being a little put off by The Secret World's character creator not letting me choose to be anything but super 6pack man. but I brushed it off as a quirk, of a game with limited graphic ability. I think it was also the first time I'd actively tried to recreate my real world appearance in a character creator) I suspect the key problem is moreso that women feel they are being told what to aspire to, by an imagined group of male game developers. "Welcome to our dude party, where we all agreed women should have these dimensions." Maybe my thoughts here are lining up with the writer's notion of a prescription for what is best. not sure what is meant by prescription. Just seems like body issues weren't a concern with ms. pacman. Mario famously has a mustache because it helped make the pixels readable as a face. When the game art was just struggling to make a clear symbol, people seemed less offended by stereotypes. But now that we have very realistic graphics, women are more concerned about how that reality is represented? But we aren't making reality yet, right? There's still a large focus on readability and exaggerated features, yeah? ... I guess I'm mostly curious how offended women really are. Are they horrified (as one might be by casual blackface in a game), or are they nitpicking (as one might because their exact shoulder width wasn't an option within the character creator's hundreds of options?). |
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| Zoya Street |
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Isn't the fact that the main characters of Breaking Bad are middle class white men part of the reason for its popularity? HBO subscribers can see themselves in it.
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| Gonzalo Daniel |
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Strong characters just need to be that: Strong. You need to know where they are going to and coming from to understand their actions and decisions, so you can connect with them.
Just look at Sarah kerrigan from the starcraft saga. You know where she's at, and the events that molded her to the antagonist she eventually became. She has all the physical attributes, but she's deep and complex in essence and that is what makes her an outstanding character. Sadly, I can't say the same about her performance in Wings of Liberty, but in the first Starcraft and Broodwar, she is easily the strongest female character in the history of videogames. |
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| Devin Wilson |
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I apologize if this comment seems rambly or otherwise tone deaf. It's mostly just my impromptu thoughts on the general issue.
I don't remember what it was, but I read something fairly recently that changed my understanding of the phrase "strong female character". The piece argued that "strong female character" doesn't mean "tough female character". Whether or not a character has a y chromosome isn't important if all they're doing is beating everybody up, because that just makes for a boring character. "Strong female character" should not be read as the opposite of "weak female character", but instead the opposite of "flat female character" (and I don't mean in terms of breast size, obviously). A frustrated woman with complex desires (and some degree of agency, of course) is always going to be more interesting than a man effortlessly and mindlessly destroying everybody in his path. In the case of the former, it is the _character_ who is "strong" regardless of her brute strength. This is why stories in video games are typically so dull. It's so often "boy meets force of evil; boy destroys force of evil after collecting all the weapons and power-ups". It's not that this is a "strong male character"; it's actually a completely flat male character. Some have argued that video game characters are necessarily flat (so the player can project themselves into the role), but the fact remains that we should be given more interesting motivations in games than "save the world". Also, it's not that sexualizing female characters is bad. It's objectifying them for men that's the issue. This makes them flat characters, or worse: non-characters. If all they want is what a male character/audience wants, then that's no good. That's patriarchy in a nutshell, and it makes them nothing more than a tool for male characters/audiences. Sexism in media is complicated! It's not as simple as asking "what's she dressed like?" or "can she beat everybody up?", and if we only write female characters with those questions in mind... then we're in bad shape. |
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| Lyon Medina |
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Characters must have a flaw, that is what makes them relatable. If any character is perfect than that instantly becomes a stereotype. It's a very hard balancing act that no one has the measurements too or the unbiased opinion on. There can be no perfect betrayal of a character, sex, race, ethnicity, class. Because if there were, we wouldn't be having these discussions.
This article is very good; I only wish that I could have heard the panel. |
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| David Croeser |
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I think possibly an interesting further discussion would entail the reasons that modern society would want to look to video games for role models. Do we in fact look for figures to identify with in games or do we, on a subconscious level, see games as disposable pleasures not to be taken seriously?
John Carmack was once quoted as saying "story in a game is like a story in a porn movie". This may certainly have been true of games in the past but has the rise of a more diverse gaming audience demanded increasingly elaborate narratives and consequently a more believable/respectable class of protagonist to go with them? The stereotypical characters of the past may have served their purpose when gamers were simply more interested in gameplay than they were in the deeper existential motivations of their favourite character. Do deeper more meaningful characters rather than stereotypes in fact serve to detract from the generally abstract nature of videogames? Should we not be going in the opposite direction and in fact abstract characters to the point of absurdity? Are we in fact detracting from the fun of games by attempting to place real world notions of identity onto characters which tend to exist in seemingly ridiculous realities? |
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| Michael Josefsen |
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It frustrates me a bit that these gender/race/sexuality articles always focus so much on the personality traits of characters when I'm personally much more interested in their design. The "game" part of gaes is more interesting to me than the embarrasing stories we tell, so I'd wish I could gain a full understanding of what constitutes offensive design of females. Mind you, I've met zero women gamers who DIDNT like Ivy from Soul Cailbur or even preferred her, so I am somewhat confused...
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| C L |
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To echo some of Michael Josefsen's thoughts, as far as I'm concerned, I just want to control someone that looks cool. If they're well designed, if they can do interesting/fun/awesome looking moves and I enjoy "being" them for a little while, the work's been done. No need to talk to me, no need to let me put the controller in my lap while I watch another tedious cut-scene. I want to PLAY a fun game with awesome looking characters that do really cool and fun things. That's it!
Little anecdote: We gathered around a friend's big screen a few years back to get our first look at Bayonetta. While the guys were having a real laugh at the over-the-top nature of Bayonetta, her whole persona, her actions and what-not, the women who were there walked away liking Umbra Witch Jeanne the most. My girlfriend, an artist, wished Bayonetta looked a little less like a man in drag and more feminine. Basically, that character was about 85% there, just needed some proportions shifted a bit. Just sayin'. |
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| Dane Warnick |
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Not sure if its already been said but in portal 2 it is reveled that GLADOS used to be a woman named Karen and was in the picture with cave Johnson so I'd classify her as a female and there is even recognition on her part of once being human and having her conscious put into the machine we know as GLADOS.
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| Nick Harris |
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I went to some trouble at the beginning of Mass Effect to make my Commander Shepard resemble Angela Bassett, when I got to choose my appearance in Skyrim similar features were selected for a Redguard woman with a distinctive tribal appearance that included woad and a Mohican haircut.
I suppose I'm doing my bit for the underrepresentation of minorities as protagonists. |
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| Heliora Prime |
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My favorite female game characters I can think of right now are:
Julie Strain - Heavy Metal Fakk 2 (PC) Konoko - Oni (PC) Red Lotus - Deathtrap Dungeon (PS1) Darcy Stern - Urban Chaos (PC) Sarah Kerrigan - Starcraft 1 (PC) Juliet Starling - Lollipop Chainsaw (PS3) As I look back, I'm kind of surprised it isn't filled with the regular T&A female characters. Though I love the design of Rachel (Ninja Gaiden) and Ivy (Soul Calibur). Yes I less armor = more protection in video games is completely silly but actually that's what I like to look at. And that's what I like to see monsters getting smacked by. Most of them have a good personality in the game, blocky as hell since they're old games. And they have a lot of actions like hanging of ledges, acrobatic jumps etc. They also know how to fight. Juliet is just fun, with the boyfriend topping it. And the asian sensei dude. I find Lara Croft way to arrogant and superior, don't like her. Also Rayne (Bloodrayne) acts like a guy. Bayonetta has the same superiority complex as Lara. I haven't played Half Life 2 and Beyond Good & Evil simply because I like to play games with demons and sexy female characters (crucify me if you must). I also like to play overly muscular dudes like He Man and Juggernaut. Though I can't get myself to play God Of War games, he's just to angry and evil imo. Raziel is my N1 game character of all time. So I don't see the problem with women in skimpy outfits, as long as they have their muscle head dude counterpart to balance it out. I don't care if every game character walks around naked (still waiting for a Devilman Game on current gen consoles) And as long as they have strong gameplay. Besides kind of ironic it's a woman thing, that they see Lara Croft as en example? I don't see God Of War or Gears Of War players 3 times a week in the gym trying to look like those dudes. We don't care, neither should women. |
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| Ramon Carroll |
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This sounds like it was a great panel, Leigh. I enjoyed reading this article, as it was intelligent and informative. Thank you for weighing in.
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| Heliora Prime |
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Waha, okay maybe I was a littlebit to honest there. It maybe a phase I'm going through.
I use to play a lot of Starcraft 1, Quake 3 freezetag, Command & Conquer and I was completely hooked on Demon's Souls and Dark Souls last year. So I do play games for gameplay. And right now I play Fall Of Cybertron Multiplayer every single day which has an amazing core gameplay feature. Perhaps Dark Souls ruined action adventures and RPG's for me since it does it so well. There are blogs about what to do after Dark Souls out there. At the moment I'm simply into the setting/visual style of games and the actual lack of deep gameplay I take for granted. |
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| Jamie Roberts |
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On the subject of sexuality not always being a bad thing, I find a surprising example in Street Fighter 4 with the characters Cammy and Juri. Cammy is not an inherently sexualized character, despite her somewhat revealing outfit. She's a tough special forces soldier with a convoluted past. Juri's personality, on the other hand, is very sexual in nature. Not only that, but her sexuality seems to be about her own desire, not about being passive eye-candy for the viewer.
Because of this difference, when Juri's character is suggestive, it feels completely natural. When the camera pans over Cammy's ass at the start of a fight, however, it feels exploitative and cheap. Juri's sexualization feels consensual, intentional on her end, and part of a more complicated personality. It doesn't feel like she's being reduced to an object. When Cammy is sexualized, however, it feels invasive, disconnected from her character, and reductive. It says "she may be a fighter, but all we care about is her ass". TL;DR It is completely possible to have a female character presented with sexual aspects without it being offensive or objectifying. It's also possible to be creepy and demeaning when handled poorly. |
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