Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 10, 2015
arrowPress Releases
October 10, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Do games really need to appeal to everyone?
Do games really need to appeal to everyone?
October 26, 2012 | By Tom Curtis

October 26, 2012 | By Tom Curtis
More: Console/PC, Indie, Design

"Take just about any big game release and the core concepts of that game [are] something that a ten-year old can enjoy."
- Amnesia: The Dark Descent developer and Frictional Games studio head Thomas Grip reflects on how even the most "mature" games often appeal to players of all ages.

Grip worries that video games might be missing an opportunity to explore more complex and adult-focused themes. After all, there are tons of movies, books, and even albums that only appeal to an older audience, and why should games be any different?

"There is nothing wrong with having games that are ageless. But when just about every game released is like this, I think it is a sign that something is wrong, Grip said.

He added that even his own games like Amnesia and Penumbra are "mainly about hiding from monsters and solving puzzles," which in the grand scheme of things aren't very mature concepts. Rather than making "mature" games that use simple mechanics dressed up in curse words, blood, and gore, Grip wants to see developers explore themes and concepts that are a bit more meaningful.

Related Jobs

Cignition — Palo Alto, California, United States

Gameplay Designer
Zindagi_Games — Camarillo, California, United States

Senior Mobile Game Designer Needed!
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Senior System Designer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Effects Technical Director

Loading Comments

loader image