With the Nintendo Wii U due for launch later this week on November 18, those people who are planning to pick up the Basic edition will want to grab an external hard drive too - as the model comes with just 3GB of available space.
The Wii U Basic hardware touts 7.2GB of flash memory, while the Premium model offers 29GB. However, as part of a Nintendo Direct broadcast, and as translated by Kotaku, the console requires 4.2GB of that space for setting up your Nintendo Network ID and account data.
In other words, once the Wii U console is ready to go, the Basic offers just 3GB of space, while the Premium model has 25GB.
Put in the context of downloadable titles, New Super Mario Bros. U is around 2GB in size, while Nintendo Land is 3.2GB -- hence, the latter will not fit on the Basic model if downloaded. In comparison, Wii U retail discs can hold up to 25GB of data.
The solution, says Nintendo, is to purchase an external hard drive for the console. External hard drives of up to 2TB can be connected up to the Wii U, allowing users to store games and content for the console.
The Nintendo Wii U is expected to outperform its predecessor in its first few months on sale, although analysts warn that the new console will have a "major challenge" in keeping this momentum up.
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Basically you MAY be able to buy ONE friggin game for the thing? Unless you buy all disks of course and use the internal for saves only eh?
Why don't use an USB stick (which the system supports as well)? I think for most users of the basic model a 32 GB USB stick for 15-20 dollar would be the cheaper solution.
For all the bluster from Nintendo about flash carts for the DS, those were still nto a major issue for the DS.
If you let Piracy be the driving force behind your choices as a hardware or software developer, you are going to do a lot of things that inconvenience your customers. Never a good idea.
They could just make their own "USB" drives, that cost over a 100 euros for a 100gig, but they didn't..
I think you are right. That is the fickle thing about storage space. Kind of frustrating, but at least Nintendo is trying to inform their potential customers of that limitation before they buy the WiiU.
I think it would have been better had Nintendo separated system storage from user storage though. 6Gig system storage plus 2 gig user storage would have been more honest, but not as market friendly.
Yeah, I guess the confusion comes from the fact that Wii U puts the OS on the same memory as the user data. Saying it's 8GB is a lie, but saying it's 3GB is technically sort of a lie, too. At least they're putting out videos explaining it's only 3GB in practice. For an extreme comparison, Selling a Windows notebook with a 128GB SSD drive and advertising it as 128 is a lie, because Windows takes 5GB. The difference is in this case the OS isn't >50% of the space.
Terrible long term decision by Nintendo if they really wanted 3rd party support for the next 5-6 years.
I doubt that's where the wow comes from, but you make an interesting point. Maybe some of the OS space is dedicated for virtual memory? 4GB for the OS sounds really big.
But in both cases, you can use USB sticks for more room at a fairly cheap price.
"I doubt that's where the wow comes from, but you make an interesting point. Maybe some of the OS space is dedicated for virtual memory? 4GB for the OS sounds really big."
Actually I was surprised the space was so tiny, I haven't played or owned a console since the SNES but I think the last time I had 3GB or less to play with was something like 1998.
Also the fact a console needs over 4GB for an OS seemed rather shocking. Considering it's being aimed at the next generation of consoles market and that next generation is surely to be more focused on downloading content as opposed to buying discs, it seemed a strange decision. Storage space isn't exactly at a premium these days is it?
Again, the Basic version isn't meant for "playing around" with the space. It's meant for playing games from their discs. That's my impression, at least. Stupid, maybe, but I'm not really surprised because the Arcade version of 360 did the same thing.
Consider that the Wii had only 1/6th of this space and most people never ran into memory limit problems with everyday use.
However, 2012 is not 2006. Will people have higher expectations for being able to download content in the near future?