Game development is a notoriously tough business.
December 6, 2012 | By Patrick Miller
More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing
From the moment you decide you want to make games, to your first internship and full-time job, all the way through to your first shipped title or your 50th shipped title, it's a tricky gig that requires persistence, dedication, consistent motivation, and resistance to stagnation.
We know it's hard, so we want to know how the industry has been treating you, in Game Developer magazine's first-ever Quality of Life survey.
You see, every year we perform our annual Salary Survey to see how devs are doing from a financial perspective, but we know that money alone doesn't tell the whole story. We want to know whether you're happy with your career, your future prospects, your work/life balance, and so on.
And if this survey catches on, we'd like to check in every year and see whether you, your friends and colleagues, and the industry as a whole are healthy -- and why.
You can find the survey here. As a reward, we're offering participants a chance to win one of two free GDC Vault 12-month subscriptions ($495 value); in order to enter, you'll have to leave us your name and email address, though we won't use that information to identify specific survey responses or share it with anyone else.