Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2014
arrowPress Releases
September 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


InXile is crowdsourcing 3D Unity models for  Wasteland 2
InXile is crowdsourcing 3D Unity models for Wasteland 2
December 6, 2012 | By Mike Rose

December 6, 2012 | By Mike Rose
Comments
    8 comments
More: Console/PC, Business/Marketing



Wasteland 2 studio inXile has put together a crowdsourcing experiment, by which it is looking to its fans for many of the visuals and models for the upcoming RPG.

Clearly the crowdsourcing bug has rubbed off on the team following its successful Kickstarter project, as this new agreement with Unity will see players able to contribute directly to Wasteland 2's development.

Each week, inXile will provide a gallery of art assets that it is currently looking for. Interested artists will then be able to spend the week creating 3D assets based on what inXile is looking for, and submit them directly to the Unity Asset Store.

If inXile decides to use your assets, it'll then pay you for your work, and credit you directly in the game. You'll also be given a special badge in the Unity Asset Store to show that you were a part of the project.

InXile says that, by using this open creative approach, its team will be able to focus more on increasing the game's overall experience and the elements that directly affect the gameplay.

InXile's Brian Fargo talked to Gamasutra earlier this year about being able to sidestep traditional publishers, instead raising money for a throwback RPG that isn't built for what he calls the "mythical mass market."


Related Jobs

Blizzard Entertainment
Blizzard Entertainment — Irvine, California, United States
[09.19.14]

Compatibility Analyst
GREE International
GREE International — Vancouver, British Columbia, Canada
[09.19.14]

Senior Game Designer
Avalanche Studios
Avalanche Studios — New York, New York, United States
[09.19.14]

VFX Artist
SAE Institute
SAE Institute — San Jose, California, United States
[09.19.14]

User Interface Design Instructor










Comments


David Holmin
profile image
As long as they provide good guidelines for art direction, and only pick assets that fit in well, this sounds cool.

Gregory Duplat
profile image
I like games with a general art direction, like Rockstar Games. Using assets from different people with no real attachment to the game might be problematic as everyone has sort of a different view.
We'll see. Good idea though.

Matthew Mouras
profile image
Anyone read "Rainbow's End"? We're getting there :)

Peter Streck
profile image
I like the idea! But keeping a tight art direction is key here!
I would not like a game to be a stew of styles.
Be aware! Models have styles.

Daniel Erickson
profile image
A brilliant experiment that, if it works, is also a great way for new talent to get credit and start a portfolio. Here's hoping there is an untapped crowd of artists willing to go that extra mile to get their work into a published project.

Xavier Sythe
profile image
How is this even news? I've been doing this for ages.

David Holmin
profile image
How is it not news? "InXile is crowdsourcing 3D Unity models for Wasteland 2" sounds like news to me.

The Le
profile image
You're not InXile.


none
 
Comment: