My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 20, 2013
 
Making 2D Games With Unity [1]
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [2]
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [86]
 
Even Further Down the Curation Rabbithole [12]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Sr. Game Designer
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 20, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
GDC 2013 reveals  League of Legends ,  Infinity Blade: Dungeons  Summit talks
GDC 2013 reveals League of Legends, Infinity Blade: Dungeons Summit talks
 

December 7, 2012   |   By Staff

Comments Post A Comment

More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing





Organizers of next March's Game Developers Conference 2013 are highlighting the first summit talks behind some of the industry's biggest games in the free-to-play, smartphone and tablet, and indie arenas.

Firstly, Epic's upcoming Infinity Blade: Dungeons will serve as an example of how to design touch-based controls for both hardcore and casual markets. Exploring the free to play market in China, Tencent will discuss its best business and design practices for handling the multiple Game Developers Choice Online Awards winner League of Legends. And Indie Fund co-owner Aaron Isaksen will examine in-app purchases for indies 'without shame' in the Independent Games Summit.

For the Smartphone & Tablet Games Summit, Nick Cooper will share Epic Games' design process in 'The Iterative Touch: Crafting the Controls for Infinity Blade: Dungeons'. Epic aimed for touch-based input that appealed to casual and hardcore gamers for its action-RPG/dungeon crawler. Here, Cooper will discuss the design and implementation of Infinity Blade: Dungeons' touchscreen input, along with the iterative process by which it was developed.

For the Free to Play Design & Business Summit, Tencent's Jim Feng will discuss bringing Riot Games' League of Legends to China in his 'Operating Western Games in China' talk. Feng will highlight best practices for the operation and development of games for the massive Chinese market and will illuminate processes of working with Chinese game operators.

The Independent Games Summit is also starting to debut talks, with one of the first confirmed lectures in the form of 'In-App Purchase and Analytics for Indies Without Shame or Embarrassment'. In the talk by AppAbove founder and Indie Fund co-owner Aaron Isaksen, several case studies are presented on "how indies have used IAP to reach success and failure, [analyzing] what worked and what didn't work." Focusing on practical takeaways, the talk will include single and dual currencies, free versus pay apps, pricing, and ethics.

All of these talks will be available to those with at least a GDC 2013 Summits, Tutorials & Bootcamps Pass, which is now available with an early registration discount. The lower-cost Independent Games Summit Pass is still available, though quantities are limited.

For more information on these lectures or others in the show's growing lineup, check out GDC 2013's official Schedule Builder, which has added new talks over the previous few days.

For more information on GDC 2013, which will take place March 25-29 at the Moscone Center in San Francisco, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments


none
 
Comment:
 




 
UBM Tech