| Luis Guimaraes |
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http://gamasutra.com/view/news/129014/Report_Video_game_designer_sentenced_to_de
ath_in_Iran_over_propaganda_charges.php#.UMJAQYOx_7M |
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| Nicholas Capozzoli |
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Doritogate would seem to be a worthy addition, IMO.
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| Arthur Souza |
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The part about the E3 really made me think.
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| Matthew Calderaz |
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Anthony nailed it; there was a lot to like about the Last of Us demo, (as you admitted): The seemingly non-scripted yet very dynamic combat was incredibly intense. Assuming that everyone was cheering for the wanton violence is quite an erroneous assumption. Also, unless you saw a different demo than I did at the official Sony conference, they didn't actually show anyone getting blown away; it cut to the title during the implied kill shot.
I think the overall 'games are too violent' stance is somewhat of an over-reaction. There are specific titles that can and should be called out as excessively and needlessly gory; but I see a pretty wide range of violence levels in the games I play, at least. The variety seems pretty similar to violence in film, actually; except that the industry caters more to adults than tween girls. |
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| Erin OConnor |
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Here is hoping that BioWare founders Doctors Ray Muzyka and Greg Zeschuk found another game company. Bioware produced some of the best RPG games ever made. And maybe this time they will go with a publisher that is NOT EA.
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| Fiatala Salamo |
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The Mass Effect 3 hubbub would be a good thing for this list.
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| Dev Jana |
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"We've been returning big publisher PR phone calls just a little bit less often, for better or for worse, and have retrenched a bit to focus more on what makes games great, as opposed to what games are selling the most."
Simply put: Thank you. This is why I and many others come here. We can get what's selling from a million places, but we come here for "what makes games great". |
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| Curtiss Murphy |
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Nice - surprise ending! Having not heard about the 'Cry for Blood', I feel better hearing Gama's response. I too have seen subtle undercurrents, moving across the industry. A little change here and there - just one more piece of the puzzle that is the 'Golden Age'.
Hats off, to everyone at Gama this year. |
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| Adam Alexander |
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This is a really interesting wrap up of the year. Thanks for writing!
A note on the last one, it does seem that Naughty Dog is going for a post-apocalyptic view of its violence, akin to "The Road" or "The Walking Dead." The genre uses violence with a purpose, to show the dehumanized depths that its protagonists have been forced to stoop to. With that in mind, it may not be the senseless violence of other modern FPS, though one would hope that the audience's reaction to the end of the trailer would be to the overall project, not the brutal slaying at the very end. |
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| Rich Gomer |
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re: The Last of Us demo: How do you think everyone in the audience would have reacted if the "guy with shotgun" dropped it to his side and instead offered a helping hand, accompanied by some dialogue, "It's ok, I won't kill you. We're gonna survive...together".
And suddenly you have an AI companion who could prove to be very useful -or- the spared man scurries off, leaving you to your lone existence, as he thanks you for your kindness...the player then earns something based on the empathetic response (compassion points!). I think this may have garnered some positive responses as well. |
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| Dave Smith |
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I hope the next e3 is different...
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| Alex Leighton |
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This year for me has definitely been the year when I all but stopped playing AAA games, and the violence is a major part of it. I've never been a big fan of violence, but when it was less realistic and sometimes a bit cartoonish I could put up with it if the overall game was good enough.
I've felt for a while now that AAA studios aren't making games for people like me anymore, and E3 pretty much confirmed this. Out of everything I played or saw being played, I can name 4 games which I left the show with any interest in at all: Tony Hawk's HD, NFS Most Wanted, Forza Horizon and Sim City. Maybe it's just something wrong with me, but it seems strange that in this age of trying to appeal to everyone, even if it totally ruins the game, I could hardly find anything to play at the industry's biggest show. |
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| J Spartan |
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Yep, I'm in the same boat as those that find the 'hyper-violence' a big turn off from AAA. It definitely effects my spending patterns.
I think in this area we also need to mention the EA 'Medal of Honor' thing: http://www.kotaku.com.au/2012/08/medal-of-honor-website-ends-tomahawk-promo-and- pulls-links-to-weapons-gear-manufacturers/ So, looking at the overall state of the industry in terms of the level and type of violence it seems to want to promote, the question should be how much money going into the AAA game industry is coming from the arms industry? Then, if you are brave, ask why? |
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| wes bogdan |
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In an industry where you either go big or go home it's been a constant outdoing everyone else so much so that as everyone tries to yell louder it all becomes white noise. As for the last of us demo it could be taken out of context and when the full game ships and we reach that point we all might've been harrassed all game long by this guy who would've done that to both of you without any regret or remorse.
While i enjoy all manner of games shooters are themselves becoming white noise without a beloved hero like chief,distinct art,humor,rpg elements and tons of guns like borderlands even the best loved multi player based gameplay like cod gets stale. We aren't in WW II cod anymore so how many MW or Black op's can be made before it all becomes again really been here done this...next. I've always been drawn to great games that might not get the love they deserved:bg and e,stranger's wrath,team ico,level v games,gamearts,3d dot game etc so while the last of us being super real and hopefully out of context brought violence to a point where most people were discusted in the last second it also makes my point how everything must be bigger,better,louder than the compitition or your last game which isn't nesacaryly a good thing. We don't need to learn this lesson from hollywood as trying to always go bigger than the last time doesn't always end well and while we're gearing up for shiny new boxes i doubt whether stuffing the same game just shinyer will last as long because 360 and ps3 look quite nice already so it's not as dramatic as wii to wii u will be for wii owners which may be a problem. |
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| Dave Smith |
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The problem isnt really that there was violence at E3, its that there was nearly nothing but violence at E3, and that it was usually handled in the most crass, juvenile, pandering and amateur manner possible (Last of Us excluded, which I thought was fine given the context and execution of the game. its a shame its lumped in with all the crap here).
It exposes the poor health of the industry, its lack of ideas and its utter incomptence when executing them. Studios shouldnt censor themselves because some people get squeamish with violence, as long as they aren't making some pandering hunk of crap like the last Hitman game. Violence is no less valid in art or entertainment than any other subject. The audience needs choice, though. I fear it may already be too late. It seems most of the nonshooter audience has just moved on without us, and now only shooters will sell because its the only audience left to sell to. Its no secret what is selling and what is bombing horribly. |
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| Thom Q |
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Frank: It kinda reads like you're bummed about the Ouya having a succsesfull kickstarter, maybe because the other points clearly adress negative issues.. Plus, it reads like you're claiming that developers funded most of the $8.6 million? Do you have any sources for that, because I'm quite curious
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| Luis Blondet |
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I knew this article was going to be a problem.
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| Lewis Pulsipher |
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It isn't the presence of violent death in games that is so offputting. Anything involving warfare is going to involve a lot of violent deaths, and the world is full of warfare.
It's the constant depiction of violent death, often "joyous" depiction, that offends adults. It's fundamentally non-adult. http://www.pulsipher.net/Articles/DepictionsViolentDeath.htm (originally from gamedev.net but their links to it are damaged). Unfortunately, despite the much higher average age of gamers these days, the AAA industry (especially console) still make and market games for non-adults. |
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| Thom Q |
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So, if I get this right, a few years ago the Wii wasn't "Core" enough, with Core of course meaning: Console gamers who play Sports games, Race games, and "bloody games" (hack & Slashers, shooters, that sort of thing).
Every couple of years, the discussion about mature content in games erupts again, although this time on a much smaller scale.. I can remember Wolfenstein, Prince of Persia, Mortal Kombat, Carmageddon and Grand Theft Auto that sparked discussion & even influenced law making. Why these games cause controversy is ofcourse due to a set of unique circumstances with every release. Only when there's a "perfect" storm, people start to have a fit, while ignoring the last years of bloody releases. Personally, I think that a lot of people jump on the Anti Violence / Sex bandwagon way to easy, while 95% of them enjoyed violence in video-games. Video games have since the near beginning always been violent.. Asteroids, Space Invaders, Donkey Kong etc. All are based on violent encounters and players & NPCs getting killed. Lemmings & Worms were completely violent, Sim City had its part of mass-death, Tamagochi's die, Mario is a genocidal maniac by now, and even the pigs in Angry Birds get slaughtered. So only when the gore is visually offensive enough, And there's a perfect storm of circumstances, only Then people start revolting.. This to me is top-shelf hypocrisy, the same as with the outrage over violent movies, or even cursing in lyrics. If you don't like it, then don't buy it / watch it etc. Don't let your children have it. But also, don't try to censor media based on your own views. Its not a question whether or not a society should glorify violence or not, but how much. I don't think the game-industry is the place to do that though. Not only is the entire industry for the most part based on violence, in essence its a media for entertainment. Maybe we developers overestimate the influence we have over players. |
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| Jean-Paul LeBreton |
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"It remains to be seen if this moment is going to have any impact on the rest of the industry, but I think Gamasutra changed at that moment. All of us were frankly bored and a bit disgusted by the endless extreme violence we were seeing at the show earlier that day, but that moment really turned us off of triple-A video games for a while."
I'm really proud of you guys. Don't listen to all the people here who are defending a broken status quo. Gamasutra has a lot of power to shape the culture around games. |
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| Jay Anne |
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#4 and #5 appear to be more personal to a small group of people, some of whom are Gamasutra editors who appear to be going through a mid-life crisis of sorts :-)
While I agree with their sentiment (though not as strongly), I don't think those events actually changed anything in the industry or affected as many people as it is making out to be. I think it's an editorial stretch to say that it did, because I would be hard-pressed to find any tangible evidence. But it did make for a great read. Please keep writing interesting articles. |
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| Christopher Totten |
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I really feel like this article, the list of controversies, and the earlier one on trends of 2012 DO highlight the beginning of some philosophical changes for at least part of the industry. There will always be people who stand by the Last Of Us-esque moments, but it is encouraging to see more and more of the industry shifting towards more mature content(as in intellectually stimulating, not blood and guts) and openness in development. Truth be told, this is not the first time I've seen or heard it suggested that certain parts of the industry may be facing a shift akin to the '83 crash and I'm not sure it will be the last. Not that we'll all be out of jobs, but the things we work on may change.
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| Justin Sawchuk |
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No one ever seems to talk about the rise of the youtuber gamers but now that I can watch other people play games I havent bought a AAA game since last christmas.
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| Raymond Ortgiesen |
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wat
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| warren blyth |
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I feel like a lot of people are confusing the Last of Us demo's "intensity" with violence or gore.
(like a controversial tarantino movie, it had much more intricate building intensity than actual violence or gore.) (... or perhaps these same people see no distinction between "intensity" and a sort of "emotional violence"? hard to clarify these typed comments sometimes). Well, question for you folks : do you just want games/entertainment to be less emotionally intense? - do you feel games need to be puzzles? (less manipulative. blank slates that we enjoy how we please) - or they should only elicit intense emotions which are clearly unrelated to violence? honestly can't decide if you're just sensitive (everything should be beautiful, and promote happiness!), or if you're trying to make a some valid point about keeping intensity away from games. |
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