My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 25, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [2]
 
We're Indie, we like Microsoft. Too Controversial? [38]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 25, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Seven years later, Turbine resurrects  Asheron's Call 2
Seven years later, Turbine resurrects Asheron's Call 2
 

December 14, 2012   |   By Mike Rose

Comments 7 comments

More: Console/PC, Business/Marketing





Newsbrief: More than seven years after it was closed down, fantasy MMORPG Asheron's Call 2 has been resurrected by developer Turbine Entertainment, and is now available to subscribers of the previous installments.

The game previously launched in 2002, but was taken offline in 2005 as it simply didn't have enough players. Now, Turbine producer Robert Ciccolini has heralded the re-launch of the game on the Turbine forums.

As of yet, only subscribers to the original Asheron's Call have access to the re-release, and are able to get the game for free.
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments

Alex Boccia
profile image
NO WAYY

Daniel Erickson
profile image
If they are going to finish it up and fill in the gaps I'd love to go see it. I may even still have my box copy...

Ron Dippold
profile image
The only thing I can think here is that they're looking to make this an F2P zombie. Microoooortraaaaaansaaaaaaacccctioonnnnnnns.

Maciej Bacal
profile image
You make it sound so negative. Turbine is an experienced developer, AC1 is still going strong after so many years. With AC2 at this point they're only concerned with the costs of running the game, they don't have to make up for the development. With the systems already implemented in AC2, and many to be implemented like AC1's housing system, this is a great opportunity to create a good F2P MMO, once the bugs are ironed out, old systems like Microsoft's GUN are replaced and the UI is updated.

Ron Dippold
profile image
That was more amused than negative. Well, I guess 'zombie' is negative, but it has been dead for seven years. And microtransactions are just how Turbine rolls.

Henrik Strandberg
profile image
I'm guessing this is simply a freebe/perk to retain (and maybe even attract) AC1 subscribers, not an initiative intended to actually generate revenue per se. Converting a subscription based MMO to F2P/freemium is a pretty massive undertaking (it took Turbine over a year for DDO and LOTRO).

Craig Timpany
profile image
I guess subscriptions have stayed at the same price and running a virtualised server just keeps getting cheaper and cheaper, so at some point the economics start to work again.


none
 
Comment:
 




 
UBM Tech