Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2014
arrowPress Releases
October 22, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Watch out, EA: Supercell is now the top-grossing iOS company
Watch out, EA: Supercell is now the top-grossing iOS company
December 21, 2012 | By Mike Rose

December 21, 2012 | By Mike Rose
More: Smartphone/Tablet, Business/Marketing

The iOS top grossing charts were shaken up in November, as Clash of Clans studio Supercell overtook Electronic Arts as the company making the most monthly revenue on the App Store.

What makes this even more impressive is that Supercell has reached these lofty monetary heights with revenue from just two games, Clash of Clans and Hay Day. In comparison, EA has 969 apps currently available on the App Store.

Note that Supercell doesn't even have a game in the top 10 downloads for the month, according to App Annie -- rather, the company is monetizing its existing users at an extremely high rate.

The last several months have been truly remarkable for Supercell, as its first two iOS games are making more than $500,000 a day in revenue.

Gamasutra recently visited the studio to discover what makes it tick, and found it to be a combination of culture, passion and transparency.

Related Jobs

Nexon America, Inc.
Nexon America, Inc. — El Segundo, California, United States

Localization Coordinator
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States

DeNA Studios Canada
DeNA Studios Canada — Vancouver, British Columbia, Canada

Analytical Game Designer
Xsolla — Sherman Oaks, California, United States

Senior Business Development Manager


Carlo Delallana
profile image
Mobile development requires nimble thinking. Larger companies are process-heavy with many greenlight stages. This slows everything down when the business demands that you think on your feet. It demands that you empower your team to make calls as they see it and not bring every decision to a management meeting.

Alex Nichiporchik
profile image
I'll put this on the roadmap so we can scope it and plan a prototyping sprint

Jeremy Reaban
profile image
I dunno, it seems to be more likely that they just got lucky with a fad game, and happened to lack the restraint other companies show and offer $99 store purchases.

Zynga is probably kicking themselves for not gouging players more when they were the hot thing.