Courtesy of the GDC Vault
is the fascinating postmortem of Raid on Bungeling Bay
given at the Game Developers Conference 2011. Will Wright may be best known for designing SimCity
, but it was his first developed game that inspired creating the city builder.
Wright shares here that his interest in Conway's Game of Life
and a childhood fascination with helicopters led him to create to the action strategy game Raid on Bungeling Bay
. During its development, Wright had written a map-building program to use on the Commodore 64 called Wedit, and his interest with this tool inspired him later to make the famous city-building sim.
In this lecture, Wright also looks at how piracy affected Raid on Bungeling Bay
's sales on the Commodore 64 (20,000 units) compared to the NES version (800,000 units). He admits to spending a lot of time writing anti-piracy measures for the former but says the latter's cartridge-based format allowed the game to achieve much higher sales.
Session Name: Classic Game Postmortem - Raid on Bungeling Bay
Track / Format:
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