| Will Regan |
|
More "The sky is falling" garbage. Microsoft releases one slightly negative comment, and everyone explodes the story out of proportion.
|
||||||
|
|
|||||||
|
| Dave Reed |
|
Sad to see it die. Whilst it wasn't for everyone, it was certainly quite nice for hobbyists, and for professionals to mess aroung with for spare-time projects. Even developing an WP7 game with it was quite a pleasant experience, with better-than-expected performance (translating a C++ codebase to C# wasn't so much fun, though...)
No big surprise if this means that XBLIG just isn't happening on next-gen, though, given the way they've treated it and its developers in recent years. Just more XBLA, strictly for big publishers only, if you want indie games, choose another platform? (Then again, maybe they'll try to put Metro and the Windows Store on the next-gen Xbox?...) As for the future of DirectX being uncertain... that one seems unlikely. It would be great for Microsoft to embrace OpenGL, and the future being OpenGL ES 2.0/3.0 on everything... but no, that's not the Microsoft way... (Still, XNA, and even DirectX, are tiny things to lose, compared to the Windows Desktop, which is clearly on its way out if MS continue down their current path...) |
|
|
| Brian Anderson |
|
My hope is that XBLIG will continue on the next XBox with something similar to the Windows 8 store. I don't look forward to using C++ / DirectX again
|
|
|
| GameViewPoint Developer |
|
The funny thing is XNA always looked to me like a viable way onto a home console, which was it appeal for an indie developer. The main benefiters of this will be Unity.
|
|
|
| David Klingler |
|
|
I'm not too concerned because of this announcement. I expected Microsoft to ignore XNA once XNA 4.0 was released. We still have MonoGame, though! That's still active and improving.
|
|
|
| Samuel Batista |
|
|
MonoGame is backed by Xamarin, the developers of MonoTouch and MonoAndroid. I believe MonoGame will continue to be developed and improved and will become a great option for C# developers to target several platforms using a stable and feature filled XNA-like API.
|
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Randell Trulson |
|
|
Until this is actually from a direct MS source / website. It is a rumor. On the blog there is a link at the top that says "visit follow up post" where there is supposed to be a back peddling email saying DirectX is still evolving. This contradicts the first email in the first blog. So until MS themselves posts it...it is all rumors.
|
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
| Nick Putnam |
|
I'm using the XNA framework with farseer physics to complete my capstone project in college right now. Was this not beneficial experience with career goals towards gameplay programming? What might be beneficial experience to have for the industry? Thank you for any and all advice. :)
|
||||||
|
|
|||||||
|
| Samuel Batista |
|
|
@Nick: Making (and most importantly finishing) a game is beneficial career experience if you want to make a career out of making games. The framework / language you chose to use is almost completely inconsequential, unless you want to work at a big game studio that targets consoles, in that case you need to know how to program in C++.
|
|
|
| Randell Trulson |
|
|
This "rumor" has been persisting for almost a year now. Why Gamasutra gives this guy so much credibility is beyond me. Here is an actual MS blog by an actual MS worker yet this never got noticed.
http://blogs.msdn.com/b/uk_faculty_connection/archive/2012/08/01/xna-developers- and-windows-8.aspx |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
| Tom Spilman |
|
|
We've been using MonoGame (http://www.monogame.net) for almost a year now. We can target every open desktop and mobile platform with over 90% code reuse.
We highly recommend MonoGame as your XNA replacement moving forward. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Robert Morin |
|
I knew that XNA and the use of the C# was the next step up from Blitz Basic and DarkBasic Programming in terms of game development, but to see that XNA is going by the wayside, and being as dead as HD DVD is something. Although I'm not ruling out the use of C# in the future. C++ is still the standard for professional game development, yes, but C# isn't as much of a headache, and just seems to be a far more fun language to program in. For each their own. At least it's better than Java.
|
||||||
|
|
|||||||
|
| Kujel Selsuru |
|
|
F*** M$, I'll just use MonoGame. I love C#, C++ is alright but it's no C#. I'm increasingly losing interest in porting my last game to XBLIG and just going straight to OUYA with it.
|
||||||
|
|
|||||||
|
|||||||
|
| John Woznack |
|
|
I'll bet that XBLIG will be terminated next. Seems like a logical step for MS.
|
|
|
| Yu Ki |
|
|
Interesting. I still remember when it was 2005 Microsoft put so much time and energy on this open platform.
|
|
|
| Jonathan Arsenault |
|
One of the only good thing about XNA is the content pipelining which is kind of interesting. How is MonoGame a replacement for XNA when it doesn't support the Xbox360, the only platform where XNA has any use anyway?
|
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
| Amir Sharar |
|
|
For the next Xbox, it would make sense to create a tool more akin to Unity, that not only includes scripting but all other tools for design.
If I were MS, I'd approach Unity and ask for an exclusive license for this purpose (exclusive in the sense that it will allow Indies to self-publish for the next Xbox with exclusivity on it for that platform). But since that isn't likely to happen, it would make sense for Unity to approach MS and offer an exclusive license in this regard that will allow for a next gen XBLIG. The benefit of going with MS is that they have experience in this whole "self-publication" aspect. XNA was more than just the toolset, it was the community, the self-policing, the self-publishing, and the shared knowledge that came from it. Developers were doing more than giving/getting coding help, they were making each other's games better, they were sharing marketing tips, conversion rates, art/audio/code advice, testing each other's products, and made friends. So it seems like a natural marriage between Unity and the next generation of XBLIG. Whether either company has the foresight to make that happen is another issue. Unity doesn't allow a person to self-publish on the console space...this seems like a grand opportunity for them. -addendum- At the same time, if MS does open up publishing to be more like Apple's setup, then this idea doesn't make much sense. :P |
||||||
|
|
|||||||
|
| Riedo Olivier |
|
No surprise there. The XNA team's been disbanded for quite a while, and last MS Techdays I attended, the official stance was "use sharpDX". The whole self-publication aspect Amir's talking about is taken over by the win8 appstore, which is pretty much garanteed to be working with the next console.
|
|
|
| Curtis Turner - IceIYIaN |
|
|
I started my first game, Monsters of War, using XNA. I like XNA and C#, it's pretty easy for a complete n00b like me. Saying that, I won't even have a game for another year or two :P I just didn't understand how to get the classes up and running for months(I didn't have InterwebZ).
Microsoft should've let XNA games on Games for Windows. Instead they waited too long and now we have the Windows 8++ App Store. I also find it dumb that online play is only for X-BoX 360 and Windows Phone 7/8. (I think you can use peer to peer). Have to wait and see on the next X-BoX, but I'm guessing it will allow XNA made games... We'll see. I really wouldn't even know where to begin with C++. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
| Nick Harris |
|
|
This reinforces my decision to create my own development tools.
|
|
|
| Eric Pobirs |
|
I guess this lends support to the rumors of a return to x86 for Xbox. If the new machine can run Modern UI apps with little or no tweaking, then the Windows app store becomes the indie channel by default. There still needs to be a tool chain for the budding game developer beyond VSE. MonoGame helps but it is poor leadership on Microsoft's part to not have an inhouse effort on this front.
|
|
|
| Garrick Williams |
|
Sigh, I'm engrossed in developing a game engine with XNA and this happenns.
Is it still worth pursing with MonoGame? I was plannng on using it for porting anyway. |
||||||
|
|
|||||||
|
| Kevin Bolander |
|
MonoGame is awesome. It allowed me to get a game in the windows 8 store no problem. You can even run XNA in a xaml window and take advantage of things like texboxes and complex UI. MonoGame's community will continue to grow and become stronger than XNA's ever was because it is open source and has such passionate devs. Long live MonoGame!
|
|
|
| Steve Daly |
|
Well - XNA works on win 7 and xp - whic accounts for likely 70% of the pc's in the world and this statement "can even publish to Windows 8, which otherwise doesn't support XNA." is quite incorrect - it will run quite happily from desktop mode.
So its still useful for a couple of years yet. |
|
|
More: Console/PC, Indie, Programming, Design, Business/Marketing