Video: How to function as a depressed, solo game developer
Courtesy of the GDC Vault
is a free lecture given at the Game Developers Conference 2011 on minimizing depression's adverse effects and maximizing productivity and creativity.
Developer Michael Todd suggests those who work solo or remotely and are prone to depression need to be proactive about the work they select. Finding projects that are highly rewarding, suit your needs, and match your abilities will help keep you inspired and productive.
Some tips he offers are to get other people to play your game and to discuss online or in person its potential flaws, instead of trying to work through development alone. He also says to play demos to realign your reality with what games are currently offering. Additionally, he suggests for self-evaluation and motivation that carefully track how much time you spend on work is better than merely estimating.
Session Name: Turning Depression into Inspiration
then Spyeart.com, now Michael Todd Games
Track / Format:
Independent Games Summit
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