Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 16, 2014
arrowPress Releases
April 16, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Take-Two sales higher than expected thanks to  NBA ,  XCOM
Take-Two sales higher than expected thanks to NBA, XCOM
February 5, 2013 | By Frank Cifaldi

February 5, 2013 | By Frank Cifaldi
Comments
    4 comments
More: Console/PC, Business/Marketing



Zynga isn't the only video game publisher good news for its investors today.

Take two ended its October through December, 2012 quarter (the third on its fiscal calendar) reporting revenues of $415.8 million. Not only is this a significant bump from the $236.3 million it reported last year, it's also more than the $363.9 million average that Wall Street analysts were anticipating.

The company attributed the jump mainly to sales of NBA 2K13, the latest in what has become a very successful series of basketball simulations. The company says it has sold 4.5 million copies worldwide, a franchise record.

Other game that did well for the company included quarter debut XCOM: Enemy Unknown, the continued sales of Borderlands 2, and continued catalog sales of ever-popular titles including Grand Theft Auto IV and Red Dead Redemption.

In fact, catalog titles make up a surprising amount of the publisher's sales. During the fourth quarter, 22% of Take-Two's sales came from these older games.

In all, the company says that it made $71.4 million in profit during the quarter, up from $14.1 million during the same period a year ago.


Related Jobs

SOAR Inc.
SOAR Inc. — Mountain View, California, United States
[04.16.14]

Game Designer/Narrative Writer
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.16.14]

Associate Producer - Treyarch
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.16.14]

Production Coordinator (temporary) - Treyarch
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[04.16.14]

Software Engineer-Vicarious Visions










Comments


E McNeill
profile image
Here's hoping that XCOM's success means more games like it on the way.

Robert Swift
profile image
"In fact, catalog titles make up a surprising amount of the publisher's sales."

I only say: Steam Sales

That way you get a lot of sales from people who will never actually play the game, but 'made a great deal'.

Bob Johnson
profile image
Spot on!

Bob Johnson
profile image
Good console game developer/publisher news. Better bury this story. Does not compute for the sky is falling crowd. ;)


none
 
Comment: