| Jimmy Albright |
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"Economies get better the bigger they are," he said.
I don't know what world this is but I want in! |
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| Ian Fisch |
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I'm still very skeptical of the SteamBox. Asking developers to port their games to Linux is like asking them to make an Xbox 360 port or a PS3 port. It's not a trivial undertaking.
How is this supposed to happen without a console-sized userbase? |
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| John Gordon |
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The PS3 and XBox360 are already PC's in the living room (or they are close enough).
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| Michael Joseph |
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A big attraction of the "steam box" is that a steam box will be any box running the steam box software. So for end users it'll be free. If you're a developer why write for the steam box? Because alot of other developers will be and because it will have an app store, it will have a ton of users (because it's free and because Valve will do something like release episode 3 as Steam Box exclusive) and because you're not going to be able to convince enough other developers NOT to write for it especially with the type of unprecedented freedom their app store is promising.
The speculation game is fun :) Gabe must be on to something with the prediction markets stuff he's doing... |
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| Bob Johnson |
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I would love the move to Linux, but would need some serious support from Valve and other companies.
A seamless dual boot solution would go a long ways. |
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| Bob Johnson |
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Pc is center of innovation only in some respects. But consoles have innovated as well. Wiimote, Kinect, Live, Games on DVD, analog stick, game controls in general, ... Some ideas need a bus driver. They need someone to financially back the idea and market it. That is where consoles become the center of innovation and where pc gaming has a difficult time. There aren't many if any bus drivers in pcgaming.
Edit: just listening to his talk. He does mention console innovation in input that hasn't happened on pcs. |
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| Dan Eisenhower |
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I think Gabe's premise is a bit presumptuous and cross wiring PC and console gaming. For instance, neither the Kinect nor the Wiimote have truly affected the traditional gamepad's relevance. They've created markets, but they haven't really advanced tv/console interface.
So when he speaks to bridging the gap between user generated content on the PC and on the television, he's kind of missing the point that the PC itself is a productivity platform. What people want on consoles and tvs is content period. They don't want to sit on their couch and build a level necessarily. That said, a lot of the PC games made with user generated content in mind just don't work as well in the console context. Team Fortress can't compete against a glossy shooter like Halo, despite its user generated content economy. He does have a point about the technical differences between consoles and pcs going away, but the broader market trends in consumer electronics are undermining the general purpose PC, not reinforcing it. The appeal of game consoles has been that you pay less for more GPU processing power, because its tailor made to do just that---pump out pretty graphics. Now with tablets like the Surface moving into the productivity space, there's less reason than ever for a conventional Windows style OS. So on one hand you have PC and game consoles on a collision course, but on the other hand you have the overwhelming trend of "purpose tailored devices." Rather than one big device, people are opting for 5 different stylish devices, Kindle, Smartphone, Tablet, and yes game console) tailored to specific needs. That said, convergence of the game console and PC is going to happen, but its not going to happen in your office, its going to happen in your living room. The Apps you stream will be the productivity programs that once made the PC relevant: word processors, email, and photoshop---either from your set top box itself, from the cloud, or on a cheap Chromebook from Google. |
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| GameViewPoint Developer |
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I think people want curation and editorial oversight to a certain extend on content, it's just I think what Gabe is saying is that that should also be done by the users themselves, rather than all going through a bottleneck. And I agree with all of that, with the amount of content that is and will be available it's basically the only option. If you think of the amount of games that are being released these days and then by natural extension think about the eventual amount user generated content which could be created/sold based on those games the only answer is users curating user content.
The fight in the industry over the next 10 years is going to be for who owns the stores for all the content (user generated or otherwise), because of that 30% cut of the revenue. In that sense none of the platform holders will care if games are F2P or not, for them it's all about numbers. Will a free and open user curated content market approach win out? or will a close curated system win out? That's the question. What I will say is if Gabe Newell wants to be part of the answer he needs to get whatever Steam box will be out there asap, otherwise it's all going to be done and dusted and too late to make a difference. |
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| Joshua Oreskovich |
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I think it will come down to the games. Junk games no sell good games sell, selling the hardware after that is the easy part. The problem isn't that a new Console coupled with an open market is unreasonable, it's that without a solid couple of reasons to invest who cares.
I completely love, I mean love the philanthropic ideal here, and at a time when the markets are closing to open source it's great. But without a fun starting point, who will buy? Today's commercial games are completely saturated, so bringing something to the table worth more than esy street Microsoft who for convenience sake is tapped into everything will be problematic at best. If apple opens the door to open source also, Steam is over. Like over man. |
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| James Coote |
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I'd love to be part of a team that sets up a Sci-fi themed shop front on steam. It makes sense that each publisher has their own "shop" on which they can better control the curation of their own content. Fan made shops will also be more powerful than just having publicly viewable wishlists a la Amazon, or recommending the odd game here or there to friends
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| Glenn Sturgeon |
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I think the concept of transferable value from one game to another could itself make a major impact.
How many times have you actualy kept playing a game becouse you had so many hours wrapped up in it? The thought of just dropping that ball for a new game can be quite a detourant to expand to something new. That would imo realy inspire more people to play games and possibly play more often and more titles as they know the precieved value of thier assets they've obtained in a game wont just sit on a memory card or hdd to be forgotten over time. It will have an affect on thier next playing venture. He covers so much it was a great talk & has me quite intrested in seeing how they try to implement some of the ideals. . Best of luck to all at valve & no the talk was not by far a fail. GJ Gabe! |
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| Christopher Plummer |
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After listening to the talk, I think I understand what the selling point of a "steambox" will be to a user like myself now. Gabe sees the future of the industry trending more towards revenue generating user-generated content (UGC) enabled by traditional Game developers, and sees the importance of bringing this to consumers who want to game in the living room.
As it currently stands, the PC versions of games support user-generated content and mods way better than their console counterparts. It appears as if this gap will only widen, mostly due to the hardware development costs associated with the closed off console ecosystems. Not only does this target customers looking to maximize the value in their games, it enables developers to turn their games into platforms they can license to increase their revenue. I'm definitely interested in seeing more info on this. |
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| wes bogdan |
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While games are made on computers i'd rather have playstation,nintendo or xbox than a gaming pc though some pc problems worked their way into the current gen :ship unfinished games with day 1 patches,evil drm forcing some games to maintain a connection online or else capcom bionic commando i'm looking at you.
There are advantages to consoles:everyone has the same cpu,gpu,memory and developers don't have to pander their games to low end-ultra high end machines,consoles have yet to attach spyware to a demo. Pc still has :superior full customization (which should have been on consoles by the current gen),user created content/goods and larger 64 plr online matches. Plus you can do other things with a pc but without a console shell even a small gaming rig is less streamlined and somewhat less living room friendly. Next gen playstation or xbox can address these remaining problems though wii u vc has fully customizable controls retail/digital releases still cospiculously lack it even a simple twin stick shooter-nano assault neo lacks southpaw. I myself have always prefered something like ps2 where a finished game shipped without a day 1 patch/install and we could simply enjoy our great games...current/next gen systems are much more robust and complicated but i hope all day 1 patches if they must continue are invisable unlike the disruptive patches of today. |
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