My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
Using Small Studios As Stepping Stones In Your Career [1]
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
 
Gamasutra Blog Guidelines - Updated and open for discussion [13]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
Kabam
Senior 3D Environment Game Artist
 
Kabam
3D Environment Game Artist
 
N-Fusion Interactive
Game Designer
 
Trendy Entertainment
Community Manager
 
Six Foot
Community Manager
 
MegaMada
Lead Game Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2013
 
GAME confirms pre-orders
for Xbox One
 
EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
 
Microsoft unveils Xbox
One: the ultimate
all-in...
 
NEW EA SPORTS IGNITE
ENGINE TO POWER EA
SPORTS...
 
Crytek’s
CryENGINE® 3 Already
Primed for...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
The  Halo 4  team's 'red hot poker' of community expectation
The Halo 4 team's 'red hot poker' of community expectation
 

February 7, 2013   |   By Simon Carless

Comments Post A Comment

More: Console/PC, Design, Business/Marketing





In a DICE 2013 talk in Las Vegas on Thursday, 343's Frank O'Connor and Kiki Wolfkill discussed the two massive challenges for the internal Microsoft studio, which had to both boot itself from scratch and create the next game in the storied Halo franchise - a formidable task.

Bungie veteran O'Connor, who moved across to Microsoft to work on the new team, explained that 343 needed both "to build a studio," and "to take over a beloved franchise that people had already developed a lot of… expectations for" - a particularly tricky task.

This was particularly rough because of the surprising nature of the handover for the Halo community once massed around Bungie fans & the Halo 4 transition. O'Connor quipped: "We had to take the baton.. but it was red hot when it was handed to us."

Dealing with an incredibly passionate community "with no volume control" is a massive challenge at the best of times, but given expectations for the franchise, how did 343 work with those?

O'Connor noted of Halo 4 that they had to evolve the game "in ways that mapped to our studios's talent and drive," but the team had to deal with "the resistance to change [from the fanbase], but a demand for evolution from the same part of the audience."

This tricky balancing act is one the team seem to have navigated fairly well in the end, but with a 10 year plan for the Halo franchise at 343, they've only just started. O'Connor concluded the talk by noting: "Communication [with the community] is most successful when it's a two-way process." By necessity, storytelling in books and games in the universe is the most one-way process - "people either like it or they don't".

But there are alternatives, particularly if you can survey and talk to the community on features earlier in development, O'Connor notes. Thus, 343 is building itself around a model where "you can put information out, get a reaction, and take that reaction to make good products," as much as they possibly can.
 
 
Top Stories

image
Xbox One is Microsoft's biggest move for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Unity's mobile licenses are now free
image
Xbox One isn't always-on but it will require a regular connection


   
 
Comments


none
 
Comment:
 




 
UBM Tech