My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 18, 2013
 
All You Need is Love
 
Students: Tips for Learning Game Development Over the Summer
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [68]
 
Even Further Down the Curation Rabbithole [11]
 
Systems of Control in F2P [17]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 18, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Sr. Game Designer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 18, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
GungHo grossing estimated $2M daily from a single mobile game
GungHo grossing estimated $2M daily from a single mobile game
 

February 19, 2013   |   By Mike Rose

Comments 7 comments

More: Indie, Design





GungHo Online Entertainment, the Japanese publisher that recently acquired Shadows of the Damned developer Grasshopper Manufacture, is estimated to be grossing 6 billion yen ($65 million) a month from a single mobile game.

According to details taken from the publisher's latest financial report, and as translated by industry consultant Serkan Toto, Puzzle & Dragons is believed to be making an average of $2 million on a daily basis.

The match-three puzzler was released in Japan last February, and has over 8 million registered players. An English version was released in the U.S. and Europe in November.

Notably, the success of the title has seen revenues and profits at GungHo surge -- for fiscal 2012, the company saw sales grow by 168.8 percent, and operating profits grow by 690.1 percent.

And GungHo was keen to stress that the significant boost in sales is still ongoing. In a separate document, the publisher listed financial details for January of this year, noting that sales hit 8.5 billion yen ($91.6 million), up 1022.4 percent year-over-year.

This compares to the $1 million a day that Clash of Clans studio Supercell was reported to be making from two mobile games.
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments

GameViewPoint Developer
profile image
Doing a simple search on the App store brings up a number of games, which look exactly like this one, so I'm curious why this one has done so well.

Carlo Delallana
profile image
Majority of their revenue is likely coming from Japan. Copycats are taking advantage by releasing their games on the us App Store. Fast follow is alive and well.

Ben Lewis
profile image
How are they making $2 million a day with only ~8 million players? We seem to be missing some crucial info here.

Carlo Delallana
profile image
Japan monetized well across iOS and Android

http://blog.appannie.com/app-annie-index-november-2012/

Jason Wagner
profile image
Sorry I'm a little skeptical of the numbers. At $2M gross daily that puts the company in line to gross roughly quarter billion dollars a year. From one iOS game? Agree with Ben Lewis, there seems to be something missing here. Who estimated the numbers and who can verify?

Carlo Delallana
profile image
It's not just on iOS, it's also on Android which is doing very well in Japan.

http://www.insidesocialgames.com/2013/02/19/puzzle-dragons-estimat ed-to-generate
-between-54m-to-75m-a-month-in-japan-says-japanese-press/

Jason Chen
profile image
that is because the rest of the alike games are copies of this game.


none
 
Comment:
 




 
UBM Tech