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  Video: Hall and Romero's Doom postmortem

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]
 

March 11, 2013   |   By GDC Vault Staff

Comments 2 comments

More: Console/PC, Indie, Programming, Design, Production, Business/Marketing, Video, GDC





Then id Software designers John Romero and Tom Hall deliver a postmortem on their prolific first-person shooter, Doom, 17 years after its release in this free video lecture from GDC 2011, courtesy of the GDC Vault.

Their trip back in history begins two years before the game's 1993 release. The two show never-before-seen material as they relive the month-by-month development of Doom, leading up to a last-minute bug involving the timer on which the game runs.

Session Name: Classic Game Postmortem - DOOM

Speaker(s): Tom Hall, John Romero

Company Name(s): Loot Drop

Track / Format: Game Design

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.
 
 
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Comments

Benjamin Quintero
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Interesting... Tom strikes my as a very quirky guy. Never worked with him though. I could definitely sense a bit of hostility between these creatives and the tech side like Carmack.

Bob Johnson
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Thanks. Fun view.


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