Doom is over two decades old, and its design philosophy continues to influence the course of the gaming industry. To understand how it came together, Gamasutra today is re-posting this talk from the GDC Vault.
Then id Software designers John Romero and Tom Hall deliver a postmortem on their prolific first-person shooter, Doom
, 17 years after its release in this free video lecture from GDC 2011, courtesy of the GDC Vault
Their trip back in history begins two years before the game's 1993 release. The two show never-before-seen material as they relive the month-by-month development of Doom
, leading up to a last-minute bug involving the timer on which the game runs.
Session Name: Classic Game Postmortem - DOOM
Tom Hall, John Romero
Track / Format:
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form
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Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website
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