"One lesson is that we needed longer, more comprehensive beta tests."- Maxis general manager Lucy Bradshaw reflects on its soured SimCity launch in an interview with VentureBeat.
| Andrew Traviss |
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I don't know about "terrifying". EA was pretty lax in their diligence here. For whatever reason, they decided that throwing a somewhat representative burden at their servers was not a necessary step in preparing for this release.
Something failed when exposed to conditions it was not tested under. Nobody who has ever shipped a product should find this shocking. |
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| jin choung |
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BS. it's not scaling problems intrinsic to the game.
it's trying to get every goddamn copy of the game to have always-on internet checking DRM for a single player game. they are lying plain and simple. they do this for DRM when they don't have to. they can just say that but they won't. and this is why indies will be welcomed with open arms... because the big boys insist on being asshats. |
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| Terry Matthes |
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The game tanked on launch please give it up with the save face articles.
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| Maria Jayne |
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I have a suspicion, being a PC only game, EA decided it was cheaper to inconvenience their customers while they ascertained it's popularity on live servers, before risking over spending on server support and not needing it. Remember, every additional server they set up, that they don't need is profit loss on Sim City sales.
It's the same story as to why EA wouldn't improve the quality of Dead Space 3 on PC, because they don't value their PC customers above minimal investment. They have hit a sweet spot where they make a profit on their PC business by putting as little effort in as they can manage and still selling well enough to be worth bothering with. It's not a future that will last, but then, next console generation is just around the corner, it only needs to last another year. |
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| Michael Joseph |
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what is the status of Sim City now? Have they addressed these issues yet? I think I read somewhere that Amazon had stopped selling the title because they were getting so many customer complaints. Have they resumed selling copies?
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| Duvelle Jones |
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I will be honest, she might have a point to that... given that it a known fact that the internet performance varies, a longer testing period would likely mitigate some of the many issues that face SimCity, Diablo and other online games upon release. I am not talking to the point of a "Google Beta" (which is about 4-5 years of testing)... but the usual 6-9 months of testing on a big project simply might not be enough.
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| Ron Dippold |
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'It's obvious that something went very wrong between Maxis' test environment and its live environment.'
Oh I think they went wrong much earlier than that. |
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| Mike Ferguson |
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Scaling isn't a problem with single player offline games. Just saying..
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| Frank Gilson |
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Uhhh...you can dynamically scale out to a public cloud solution to handle spikes in peak concurrency...that is if you design your infrastructure that way. If you don't...well...
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