Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 18, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Indies question whether journalists should be our game curators
Indies question whether journalists should be our game curators
March 25, 2013 | By Frank Cifaldi

March 25, 2013 | By Frank Cifaldi
Comments
    9 comments
More: Indie, Design, GDC



"Ultimately, journalists are interested in an interesting story more than an interesting work."
- Independent developer Terry Cavanagh explains why he organized four fellow devs together to form Free Indie Games a year ago, a blog that, very simply, spotlights games that its editors find interesting.

"We need curators," he said at a GDC talk on Monday. And those curators, he says, need to be fellow game developers.

His words came as an introduction to a discussion about several games that he and fellow Free Indie Games editor Porpentine shared with an audience at the Independent Game Summit.

He raises an interesting point: As the barriers to entry diminish and as games become something that almost anybody can make, are general interest journalists the best filters for curating and sharing diverse content that might have a limited audience appeal?

"I'd say that it isn't that women and queers and people of color aren't making games," said Porpentine. "It is that they are not being covered sufficiently."

For Gamasutra's full GDC 2013 event coverage this week, check out the official GDC 2013 event page.


Related Jobs

Digital Extremes
Digital Extremes — London, Ontario, Canada
[01.17.17]

Weapons Artist
SYBO Games
SYBO Games — Copenhagen, Denmark
[01.17.17]

Senior Mobile Engineer(s) and Game Designer(s)
Tesla Motors, Inc.
Tesla Motors, Inc. — Los Angeles, California, United States
[01.16.17]

Developer, Digital Design Technologies
DreamSail Games
DreamSail Games — New York, New York, United States
[01.13.17]

Game Designer









Loading Comments

loader image