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  Let's talk about indies, narrative and hugging




 

March 28, 2013   |   By Staff

Comments 1 comments

More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC





Episode 2. Presented by Ste Curran, Ann Scantlebury and Jenn Frank with today's amazing lineup Michael Pachter (Industry Analyst), Porpentine (Howlings Dogs), Margaret Robertson (Hide&Seek), Michael Brough (Glitch Tank), John Gibson (iam8bit), Chris Remo (Doublefine), Leigh Alexander (writing, singing, dancing, etc), Zoey Quinn (Depression Quest), Justin Who Approached Us And Said We Were Awesome (Telltale), Chris Dahlen (writer, narrative designer).

Our second episode at GDC, recorded live at lunchtime from the foot of the escalators in the North hall at the Moscone Center. Topics include what we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. A brilliant, diverse panel captures life from the show floor of the Game Developer -- random encounters, smart ideas and stream of consciousness serendipity. Lots of sweet music from the wonderful http://chipmusic.org/, too. This is the first of two shows recorded on the Wednesday -- look forward, or listen forward if you'd prefer, to episode three of six tomorrow...

Direct Download mp3

Listen to more Gamasutra vs. One Left Left at GDC right here.
 
 
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Comments

Jeff Blake
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I've been looking at smaller games with simple game play where cooperation with other players is the key. One is a board game called Pandemic http://www.zmangames.com/boardgames/pandemic.htm and the other is an online game called Fast Heist http://fastheist.com. The second one in particular is very minimal, an interesting approach.


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