| Joseph Anthony B. A. Tanimowo-Reyes |
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The second video's gone private.
In any case, while this may be a blasphemous idea, would it not be wise to, y'know, NOT show gameplay before the game's done if you're such a clone-magnet? >__>; |
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| E Zachary Knight |
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What assets is the second game using from the first one? I watched both videos and other than similar sprites, there didn't seem to be anything lifted straight from the other.
Since when is using similar sprites in similar games wrong? How many ways are there to portray airplanes in aerial dogfights? |
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| Joel Bennett |
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Of course someone could argue that they got the idea from the old Apple ][ game, Defender: http://www.youtube.com/watch?v=5-yDQX2Kx-0
EDIT: I suppose I should clarify my point: The idea of a 2D flying/dog-fighting game certainly isn't new. It looks like they do have similar art styles and gameplay, but it certainly isn't a first in the industry. The quality of SkyFar definitely leaves something to be desired (including correct spelling!). I see a few lessons to be learned here: - Don't release gameplay videos of your game if you are concerned about people ripping it off - Separate yourself from your competition with quality |
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| Jacob Germany |
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I know it may feel scary to have your game cloned, but I can't help but notice Vlambeer gets far more coverage for otherwise nice-but-not-spectacular games than they ever would have without these controversies. And I can't help but conclude they more than make up for any alleged "lost revenue" through this coverage on multiple sites for both of their last two games.
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| nick ATpainttehDOTcom |
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I feel sorry for the guy, but this is real life. There is no protection against things being copied or being inspiration for others. And probably shouldn't be any. Imagine that Vlambeer will be now accused by Wright Brothers for using their invention (the airplane) in his game. How will that look?
This is the risk you take when publish stuff to public. Sad, but true. Or perhaps it's just evolution :) |
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| Neal Nellans |
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Yet another studio clones Vlambeer's groundbreaking masterwork :
http://www.youtube.com/watch?v=yfwj1fe3QEY |
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| Nathan Tompkins |
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Why isn't anyone mentioning 2010 IGF finalist MiniSquadron in this conversation? Unless I'm missing something both of these games are heavily inspired from that, so Vlambeer can relax.
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| Bruno Patatas |
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All this thing with indie studios complaining about cloning lately is really getting on my nerves. Mechanics are re-used, replicated and rehashed in every game genre. We could say then that all RPG's in the market are just ripping of Dungeons & Dragons. Hell, a lot of what we now consider pillars of game design came from Gygax and his work with D&D.
Regarding this case in particular, I fail to see what is the problem. Yes, you have planes. They shoot each other. In the sky (God forbid!) Oh, and btw, it we are talking about who cloned who, then take a look at Combat for the Atari 2600. Yep, Luftrausers concept is not as groundbreaking and novel as you may think... |
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| E Zachary Knight |
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Something else that I was thinking about recently. If Vlambeer is not planning on releasing its game on mobile platforms, exactly how is this game hurting them? They will not be competing directly with them in any fashion. No one would have heard of this game had they not made a stink. Based on the mostly unbiased reviews of the game I have read, it is pretty crap over all. So it really isn't going to hurt Vlambeer in any conceivable way.
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| Josh D |
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Not only are they better games, Vlambeer's earned a lot of sympathy/credibility in the market. Vlambeer will make their money, especially after all the controversy surrounding this and Ridiculous Fishing.
Does anyone know the precedent for this? There are a million Temple Run ripoffs in the App Store and Apple doesn't seem to be doing anything about that. Obviously that's just one example, and tons of popular games are being directly copied, but I'm curious if there's any response expected by the stores. |
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| Bradley Johnson |
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For instant PR make a mashup-clone of the next Vlambeer and Nimblebit games
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| Machine Works |
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First of all, if the Luftrauser concept is too radical for your sponsors - DUMP THEM!
I think LR is genius. However, the whining is not. " We are exhausted" -- geez...come on. "Team member xyz became more and more withdrawn"... pffff. For your next game - shut up about it and make a big noise when it is done. All major mobile sites are very receptive and the argument "announcing our products early is the only PR that we can afford" is simply wrong.... you can do tons of PR for free. - Andreas |
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| jin choung |
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totally dumb. they should stop sharing design previews before release.
rip me off once, shame on you. rip me off twice, shame the fuck on me..... don't get what their insistence on refusing to learn a lesson is about. |
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