Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 26, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Dota 2 's 'virtual book' is Valve's way of boosting eSports interest
Dota 2's 'virtual book' is Valve's way of boosting eSports interest
May 7, 2013 | By Mike Rose

May 7, 2013 | By Mike Rose
Comments
    1 comments
More: Console/PC, Business/Marketing



Newsbrief: As Valve explores new ways to generate additional excitement for its Dota 2 eSports endeavours, the company is today launching a "virtual book" that aims to complement the upcoming Dota 2 tournament.

The International Interactive Compendium provides spectators with up-to-date stats on the tournament, and methods for competing with other viewers by predicting match outcomes. By watching the tournament, spectators will also be provided with in-game items for their own Dota 2 matches.

Notably, 25 percent of the revenue taken from the sale of the Compendium will be added onto the $1.6 million prize pool for The International competition.

More information can be found on the Dota 2 blog.


Related Jobs

Chimera Entertainment GmbH
Chimera Entertainment GmbH — München, Germany
[04.26.17]

Backend Developer (f/m)
SYBO Games
SYBO Games — Copenhagen, Denmark
[04.26.17]

Senior DevOps Engineer
YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[04.26.17]

Content Producer (f/m)
Toys for Bob / Activision
Toys for Bob / Activision — Novoto, California, United States
[04.25.17]

Software Engineer, Unreal









Loading Comments

loader image