Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Watch how this cello controls a video game
May 8, 2013 | By Mike Rose

May 8, 2013 | By Mike Rose
    Post A Comment
More: Console/PC, Indie, Design, Business/Marketing, Video

It's not often that we see a video game in which a classical instrument is the controller -- but then Cello Fortress is quite unlike any game we've seen before.

As demonstrated in the above video, the game is able to listen to a live cellist play, and convert the notes and melodies into attacks on the opposing players, thus creating a dynamic in which the cellist attempts to string together a piece of music while also battling against opponents.

More information on how exactly the game is controlled can be found on Ronimo designer Joost van Dongen's blog. van Dongen is the man behind Cello Fortress, and is he currently taking the game on tour around the Netherlands -- make sure to visit his website for details.

For those looking for more information on van Dongen's thoughts behind the game, you'll find Gamasutra's previous interview with van Dongen most enlightening.

Related Jobs

Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States

Multiplayer Cloud Services Administrator / Engineer
Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States

Technical Producer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States

Character Artist
Tangentlemen — Playa Vista, California, United States

VFX Artist

Loading Comments

loader image