Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 29, 2014
arrowPress Releases
November 29, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch how this cello controls a video game
May 8, 2013 | By Mike Rose

May 8, 2013 | By Mike Rose
Comments
    Post A Comment
More: Console/PC, Indie, Design, Business/Marketing, Video



It's not often that we see a video game in which a classical instrument is the controller -- but then Cello Fortress is quite unlike any game we've seen before.

As demonstrated in the above video, the game is able to listen to a live cellist play, and convert the notes and melodies into attacks on the opposing players, thus creating a dynamic in which the cellist attempts to string together a piece of music while also battling against opponents.

More information on how exactly the game is controlled can be found on Ronimo designer Joost van Dongen's blog. van Dongen is the man behind Cello Fortress, and is he currently taking the game on tour around the Netherlands -- make sure to visit his website for details.

For those looking for more information on van Dongen's thoughts behind the game, you'll find Gamasutra's previous interview with van Dongen most enlightening.


Related Jobs

GREE International
GREE International — Vancouver, British Columbia, Canada
[11.28.14]

Sr. Game Designer
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[11.28.14]

Technical Artist
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[11.28.14]

Environmental Artist
Nintendo of America Inc.
Nintendo of America Inc. — Redmond, Washington, United States
[11.28.14]

Software Business Development Manager, Licensing









Loading Comments

loader image