Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Designing Dead Space's immersive user interface

June 12, 2013 | By GDC Vault Staff

June 12, 2013 | By GDC Vault Staff
Comments
    5 comments
More: Console/PC, Programming, Art, Design, Production, Video



Visceral Games' lead UI designer Dino Ignacio speaks in this GDC 2013 video about his team's efforts to immerse the player deeper in the action horror of Dead Space through the evolution of its user interface.

Courtesy of GDC Vault, Ignacio's now free lecture covers iterations UI including the frontend, the bench and the infamous RIG. For the RIG, he illustrates how the team creatively displayed the health bar, inventory, weapon selector, and locator in-game.

Session Name: Crafting Destruction: The Evolution of the Dead Space User Interface

Speaker(s): Dino Ignacio

Company Name(s): Visceral Games - Electronic Arts

Track / Format: Visual Arts

Description:This is an in-depth exploration of the philosophy, evolution, and development of one of the industry's most innovative user interfaces. Dino Ignacio, the lead user interface designer of the Dead Space franchise, will break down the early attempts and concepts that led to Dead Space's interface becoming diegetic and immersive. It will discuss how and why we got to the shipped versions.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.


Related Jobs

Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[04.24.19]

FX Artist
Wizards of the Coast
Wizards of the Coast — Renton, Washington, United States
[04.24.19]

Sr Lead Software Engineer - Arena
Wizards of the Coast
Wizards of the Coast — Renton, Washington, United States
[04.24.19]

Lead Software Engineer - Arena
FoxNExt Games
FoxNExt Games — San Jose, California, United States
[04.24.19]

Infrastructure Engineer









Loading Comments

loader image