Video: Designing Dead Space's immersive user interface
Courtesy of GDC Vault, Ignacio's now free lecture covers iterations UI including the frontend, the bench and the infamous RIG. For the RIG, he illustrates how the team creatively displayed the health bar, inventory, weapon selector, and locator in-game.
Session Name: Crafting Destruction: The Evolution of the Dead Space User Interface
Speaker(s): Dino Ignacio
Company Name(s): Visceral Games - Electronic Arts
Track / Format: Visual Arts
Description:This is an in-depth exploration of the philosophy, evolution, and development of one of the industry's most innovative user interfaces. Dino Ignacio, the lead user interface designer of the Dead Space franchise, will break down the early attempts and concepts that led to Dead Space's interface becoming diegetic and immersive. It will discuss how and why we got to the shipped versions.
About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.
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