Visceral Games' lead UI designer Dino Ignacio speaks in this GDC 2013 video about his team's efforts to immerse the player deeper in the action horror of Dead Space
through the evolution of its user interface.
Courtesy of GDC Vault
, Ignacio's now free lecture covers iterations UI including the frontend, the bench and the infamous RIG. For the RIG, he illustrates how the team creatively displayed the health bar, inventory, weapon selector, and locator in-game.
Crafting Destruction: The Evolution of the Dead Space
Visceral Games - Electronic Arts
Track / Format:
This is an in-depth exploration of the philosophy, evolution, and development of one of the industry's most innovative user interfaces. Dino Ignacio, the lead user interface designer of the Dead Space
franchise, will break down the early attempts and concepts that led to Dead Space
's interface becoming diegetic and immersive. It will discuss how and why we got to the shipped versions.
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