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Double Fine receives Indie Fund backing for two new titles
Double Fine receives Indie Fund backing for two new titles
June 13, 2013 | By Kris Ligman

June 13, 2013 | By Kris Ligman
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    17 comments
More: Console/PC, Indie, Business/Marketing, E3



Independent game studio Double Fine will be receiving support from Indie Fund and other notable game creators for two previously unannounced titles in development.

"I'm really excited and honored to announce on behalf of Indie Fund that... we will be funding an additional two titles from Double Fine," said Indie Fund's Kellee Santiago, who said Indie Fund would be joining several top industry professionals in funding the projects. The announcement was made at Horizon, the E3 counter-conference being presented as a joint effort between Venus Patrol and Los Angeles's Museum of Contemporary Art.

Double Fine is the largest studio to receive Indie Fund backing, with 65 employees. Past Indie Fund-backed titles include Pocketwatch Games' Monaco and Alexander Bruce's Antichamber.

Double Fine is no stranger to circumventing publisher-based funding -- it raised $3.3 million in a 2012 Kickstarter campaign for the in-progress Double Fine Adventure, and is currently in the middle of another successful Kickstarter campaign for Massive Chalice.


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Comments


Aaron San Filippo
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I think this is great!

While it might seem a little odd for a company who just finished a massively successful Kickstarter (after also completing one earlier) to be getting even more money - what people need to realize is that this is a studio with 65 developers, in California. Those millions they raised are nowhere near enough to fund the entire studio for any duration of time - just enough for a subset of their employees.

And I think it's a really smart investment on the part of the IndieFund partners - DoubleFine has a proven track record of quality, and are the right size and position to make some incredible and innovative games that couldn't happen in a publisher-owned studio situation in today's industry climate.

David Marcum
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Awesome! They really need the money!

James Coote
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Thing is, the money is just one part of what indie developers need to build a successful game and sustainable studio. They also often need advice and mentoring in how to apply those resources and translate that combination of finance and talent into success.

I rather suspect Double Fine don't really need help on that side of things. So while I'm sure they will spend it wisely, perhaps there is a missed opportunity to invest in people, rather than in games

Greg Findlay
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Keep in mind that it also adds some publicity and a much better chance of a good return on investment for Indie Fund. There might be a short term miss but in the long term chances are they'll be able to invest in more people.

Cordero W
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You can't put your faith in the trust of "chances are", Greg.

David Marcum
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@Cordero W

Yes, you can.

Greg Findlay
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@Cordero 100% of investing is putting faith in chance. You just try to make the best bet you can.

WILLIAM TAYLOR
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The indie fund can do whatever it wants, but Double Fine hardly seems like they need the money. They had multiple games this generation get picked up by publishers and when they turn to Kickstarter they get $1-3 million like it's nothing.

Shawn Clapper
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I'm curious how "Indie Fund" is not a publisher.

Paul Turbett
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Publishers handle finance, distribution and advertising/PR. Of those functions, it seems tha Indie Fund only do finance. I think the developer still needs to do a lot of the work in distribution and advertising areas.

Jay Anne
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This is sad news in a way. In their Kickstarter videos, they have stressed the desire to be independent to maintain creative and financial control of their games. The fact that they needed to go get external funding means they had to compromise a little. It also means that Double Fine still has not been able to find a way to escape the paycheck-to-paycheck and project-to-project crawl. I hope one day they can.

Jonathan Ghazarian
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Keep in mind that Indie Fund still facilitates that goal. Developers still have total control over their IP and the revenue split is set up so that the developer makes better returns than with traditional publishers. Double Fine has had a lot of success in transitioning out of traditional development, but they're a relatively large studio with a lot of overhead. A lot of their initiatives to stay independent have not fully played out yet.

Chris Remo
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We still don't have the financial ability to self-fund our projects, but funding sources like Indie Fund and Kickstarter put us on a MUCH better road to be able to do so in the future than traditional publishing deals do. It's definitely an ongoing process, not something that will happen overnight.

Jay Anne
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Glad to hear it! One thing I've always admired about the studio is that even their "pay the bills" projects have a lot of creative charm. Always looking forward to what they do next.

Kujel s
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Chris since you work @ Double Fine can you let Tim know his work is one of the reasons I got into game development.
PS I need to get some MS points so I can download the Cave but I'm always broke :(

Anton Pustovoyt
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Double Fine is really not first studio that comes to mind when you think Indiefund funding.. Interesting choice.

Heather Adams
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I agree with you at first thought, but then when I really start to think about it, given that Double Fine is so popular and so loved, I find that it starts to make perfect sense. It's almost definitely an investment that will pay off for Indiefund.
I also think the fact that they chose Double Fine to fund is probably making enough news in the indie gaming world that it's most likely helping with their press and recognition too.


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