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Linden Lab acquires distribution service Desura
Linden Lab acquires distribution service Desura
July 10, 2013 | By Kris Ligman

July 10, 2013 | By Kris Ligman
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    20 comments
More: Social/Online, Indie, Business/Marketing



In a surprise move, this morning Second Life developer Linden Lab announced that it is acquiring Desura, a digital distribution service used by indies and larger publishers.

"Desura's talented team, thriving business and impressive technology are a great fit for Linden Lab," CEO Rod Humble said in a statement announcing the acquisition, the second that the company has made this year. It previously acquired Blocksworld, an iPad brick-building game.

"Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world," Humble continued.

Linden Lab's flagship title Second Life has reportedly been performing much better than is widely believed. With the Desura acquisition, Linden Lab appears to be gearing itself toward bigger things in the future.


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Comments


Jane Castle
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I had to check the calendar to make sure it wasn't April 1st..... Wow I was not expecting that......

Lars Doucet
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Whoa.

That's big news! I sure hope Linden can breathe some new life into Desura and make it a viable competitor.

At least in my experience with Desura, there's nowhere to go but up:

http://www.gamasutra.com/db_area/images/feature/186940/defq_piech
art_sales_2012-2013.gif

David Amador
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I wonder what this will mean to us devs who already have games there, or anyone trying to put their games.

Rod Humble
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No change for folks with games already up. We are investing in infrastructure / people to help the service itself. The only change I hope you will see is increased sales :) For future developers our aim is to make the service even more open and inclusive. Hope that helps!

Curtis Turner - IceIYIaN
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Honestly, Desura was a goofy naming choice. What does that even mean?

They should've just called in ModDB... oh wait

Mike Jenkins
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I know very little Spanish, but Desura sure sounds a lot like basura.

Wolf Wozniak
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As someone with games on the service, this seems crazy to me.

Rod Humble
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Crazy like a fox! :)

Joel Lamotte
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What surprises me the most is why is it Linden Labs? I mean, I don't see the relationship with their current activity and I also don't see what their...err..expansion strategy is currently. They want to be the new Valve or something? I mean, indeed competition would be great, but is it really what they want?

Jonathan Ghazarian
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I was kind of thinking about it and it kind of seems like a decent fit. A lot of what Linden Lab does is provide tools for creative expression in one way or another. All of their stuff seems to be kind of "mod friendly" in some respect and open to everyone, which desura seems to be geared towards. Hopefully having a more prominent owner can help the visibility of desura.

Steven Christian
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Steam started as a patch delivery system for CounterStrike and expanded from there.
Desura could certainly provide the same service for LL, with the added benefit that they can hit the ground running with a number of games already on the service.
With the numbers of people trying Second Life, if Desura is integrated into the game for content delivery, that is a lot of exposure for Desura, and the sales ads that pop up upon closing a game (ala. Steam - don't know the technical term for these, sorry) would go further to get people using the service.

Lex Allen
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I have a feeling that they will live to regret that decision. I don't know anybody that does very well with Desura and considering how fragmented the distribution market for PC is right now, I don't know what they could possibly have up their sleeve. However, if it helps my sales boost, I'm all for it.

Christian Kulenkampff
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Linden Labs acquired two digital goods/SL marketplaces (XStreetSL and OnRez) and they have their own one running for quite some time. Running a digital marketplace and the legislation around digital goods is a huge area of expertise for them. Maybe they will tune Desura for in-game virtual goods, add more payment options and will encourage the developers to add virtual collectibles etc.

Dane MacMahon
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I've never used the service, and as a PC only gamer who embraced digital delivery exclusively about a decade ago I think that says a lot.

I prefer not to use a client unless I have to, in general. Steam has the market share to force it and Origin/Uplay have the exclusive games, but why Desura? Why not get indie games DRM free from the dev's website, Humblebundle or GOG?

Geoffrey Clark
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The thing is, you're NOT forced to use the Desura client. A good majority of the games I own on Desura, I have downloaded the direct installers FROM the Desura website, without their client even installed. I believe this is available for all games (though I cannot confirm it, as I have not made the attempt to go entirely client-less.) In essence, it is simply another storefront like GOG (with it's auto-downloader) or the Humble Store (with it's android installer) that has a client if you want it.

Dane MacMahon
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I'll look into that then Geoffery, thanks. Still though at the end of the day I don't have a great drive to put yet another store on my checklist. Steam, GOG, Origin, Uplay, Humblebundle, Gamersgate and Amazon are kind of plenty as-is.

R. Hunter Gough
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and here I thought Rod Humble was going to acquire the Humble Store and clear up years of confusion. :)

Rod Humble
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I have been waiting for my royalty checks for years. Still nothing :)

R. Hunter Gough
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first you need to buy the Humble Store, and THEN you need to make them buy out Acquire, just so we can have the headline "Humble's Humble Acquires Acquire".

Paul Turbett
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Wasn't expecting that. As someone with a game on Desura, I hope they can make it a more viable platform.


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