Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2015
arrowPress Releases
April 25, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


How to turn Super Mario into one evil free-to-play game
August 7, 2013 | By Kris Ligman

August 7, 2013 | By Kris Ligman
Comments
    19 comments
More: Social/Online, Smartphone/Tablet, Design, Video



Casual Connect's Evil Game Design Challenge is about... well, designing a game to be as evil as possible. Manipulative, exploitative mechanics; brutal monetization; vapid appeals to a target demographic. You know the drill.

This year, contestant Greg "Designer X" Costikyan came out ahead with his rendition of a free-to-play version of Super Mario Bros. 3, with in-app purchases, play gates, and cost-cutting measures intended to "deeply horrify fans of the original game," in the designer's words.

You can check out the entire design presentation above. Personally, this editor wouldn't mind seeing a Super Maria Sisters, but the rest of it ("must uncheck tiny box or shared automatically"; "annoying confirm dialog for keyboard use when entering Flash full-screen") is properly terrifying.


Related Jobs

Moonbot Studios
Moonbot Studios — Shreveport, Louisiana, United States
[04.24.15]

Game Environment/Character 3D Artist
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[04.24.15]

Player Investment Systems Designer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[04.23.15]

Mission Designer
Sega Networks Inc.
Sega Networks Inc. — Philadelphia, Pennsylvania, United States
[04.23.15]

Game Systems Designer









Loading Comments

loader image