This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including Hotline Miami's depiction of masculinity and the "soft transgressions" of Gone Home.
Gone Home and Papers, Please
Because two great tastes go together.
Kate Craig, artist for The Fullbright Company wrote a post on the company blog explaining some of the subtle symbolism with flowers
used in the game.
Jorge Albor talks about the concept and realization of family in Gone Home
over at PopMatters.
Claire Hoskings wrote for Polygon the six lessons for creating believable female characters
using Gone Home
to highlight each point.
At Ontological Geek, Matt Schanuel calls Gone Home
the act of soft transgressions
. And Oscar Strik sees both Papers, Please
and Gone Home
as games about stories
the recognition we should pay more attention to those of others.
Stephen Winson at his blog The Good, the Bad and the Awesome, sees Papers, Please
main flaw is that it sets it in the communist bloc as if that were the only government to slide into a bureaucratic state
Maddy Myers of Paste questions her reading of Hotline Miami
has a satire of masculinity given its sequel’s start and satire in games
as a whole and the relevance and necessity of authorial intent for it to be there. She mentions The Castle Doctrine
as part of that.
Jason Rohrer explains his choices regarding families
with mechanical value as it relates to the player’s behavior regarding them and how changes to the family changed player behavior.
Laura Kate says that she is not a Journalist
, because the relationship between writer and subject isn’t the same in the games press.
Jeff Kunzler, someone who actually works in advertising, has a few things to say about Adblock
and their recent move into advertising. He’s positive on the whole thing.
And Robert Rath in his Critical Intel column at the Escapist goes step by step over the mainstream news media’s incompetence
and harmful reporting regarding a tragedy with an 8-year old, his grandmother and a video game that was mentioned only into get attention.
Edward Smith says to stop and smell the roses
as video games never seem to let you have those moments to actually absorb what is going on.
Nick Robinson says sleep is boring
, but video game all nighters are interesting.
Nick Michal seems to go a little off the deep end into the surreal
. How did the hero get here? Is this a beginning or an ending?
Assorted Close Readings
At PopMatters, Mark Filipowich takes his turn on the Final Fantasy is dead debate
, saying the series isn’t dead, it isn’t even unwell, but rather healthy because it is still with us in all its incarnations. G. Christopher Williams, meanwhile, looks at the current state of the MMO
and laments it fails to offer the same incentive towards friendship as it once did.
Jonas Jurgens at Thunderbolt Games played The Sims 3
and was bored out of his mind as he desperately searched for substance
Caitlin Oram looks at I Am Alive and its portrayal of the apocalypse
and notes that the greater danger is with other humans not monsters.
Aggrodrago, real name unknown, looks at the effectiveness of a simple camera control change
towards teaching the most important lesson in the beginning of The Last of Us
Paw Dugan does a quick overview of the music in Persona 3
and how it ties the game’s story together.
And Edge looks at The Making of: The Last Express
Dan Solberg wrote a profile for Kill Screen on the Marina Abramovic Institute
and game creator Pippin Barr’s part in it.
Ethan Levy defends himself on Kotaku against being called a cancer on the industry
to explain a few things to people.
Reid McCarter at Digital Love Child says that playing the classics isn’t always easy
, but it can be valuable to struggle through the dry material because the experience can be worthwhile.
Joe Webb of Ludic Poop, talks about the elitism of the “pure gaze
” that arises in every medium to propagate the notion the form is more important than its connection to the real world and how such a stance by the hardcore is used to alienate bros as well as content critics.
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