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 Final Fantasy XIV  hits 1.5M registrations after relaunch woes
Final Fantasy XIV hits 1.5M registrations after relaunch woes
October 30, 2013 | By Kris Ligman

October 30, 2013 | By Kris Ligman
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Following a long legacy of troubles culminating in a rocky relaunch this past August, Square Enix's Final Fantasy XIV seems to have earned back its goodwill among MMO players, topping off at an appreciable 1.5 million registered players.

The figure comes at the heels of post-launch server maintenance and a volley of free trial extensions, meaning it is still possible we'll see a precipitous drop off in active users in the near future, if interest starts to wane. BioWare's Star Wars: The Old Republic similarly enjoyed a strong outing in its first two months, cresting at 1.7 million subscribers before seeing a drastic drop off in active users and prompting a switch to a free-to-play model.

Nevertheless, with subscription-based MMOs becoming uncommon and even the genre's most successful title, World of Warcraft, down to around 7.7 million subscribers as of last quarter, a 1.5 million showing is a promising new beginning for the embattled Final Fantasy XIV.


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Comments


Aiden Eades
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FFXIV has drastically improved and I'm honestly not surprised by those subscription numbers. I'm not much of an MMO person, the only MMO before FFXIV I've ever REALLY gotten into was Ragnarok Online.

However there are still a few minor issues with the game, issues I hope they'll somehow address. Namely the number of incompetent tanks in endgame. I mean seriously it's not hard to tank people, learn your class!

Jarod Smiley
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I'll try it out once I get a PS4...

james sadler
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I am one of those 1.5m new users. I figured I'd spend the money on the game ($30 if memory serves) and play through the "free" trial membership (Seriously how can they call it free when you just paid for it? FF11 annoyed me in this same way). I played pretty heavy for that first month and then towards the end of the trial I got busy and didn't launch it for almost another month. I paid for the monthly service and figure I'll probably only pay until I finish the main storyline.

For the most part I am pretty happy with the game. I am not a huge MMO fan (as seen in some of my blog posts) but I am a FF fan, so I figured I'd give it a shot. There are a lot of the cliche MMO things that drive me crazy like the grinding needed to level just to accept a quest, the cheesy side quests, and all that kind of stuff, but for the most part I've been pretty happy with it. I don't have friends that play it so I play on my own and only have to join a party for a dungeon, which the game handles nicely. No more having to go searching for some random people to do a dungeon. Just tell the game that you'd like to play through the dungeon and it puts the player in a cue of other people. Once a reasonable group can be assembled it pops up a things to start the dungeon or drop out. Initially I thought I had to sit around and wait at the entrance for it to start but discovered that isn't the case. I can go do other quests while waiting. I wish it would allow the player to "skip" a party selection if they are busy doing something else and not have to opt out of the dungeon at that moment then have to go back to the beginning of the cue. That's a little thing though.

Ultimately FF14v2 holds my attention and interest, which is hard to do with these types of games. I don't know if it will bring back the premium MMO genre, but it is nice to see that they are improving on a once terrible game. Only wish they'd stop doing server maintenance during the times that they do since that tends to be the bulk of my play time.


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