Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 26, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

GDC Taipei Summit 2013 opens reg, reveals speakers
GDC Taipei Summit 2013 opens reg, reveals speakers
November 15, 2013 | By Staff

Registration for the GDC Taipei Summit 2013 has officially opened, with a discount to the event available until the end of November, along with preliminary talks announced from DeNA, PopCap, Crystal Dynamics, PlayStation, Unity, Ubisoft, and more.

The GDC Taipei Summit, now in its second year, is organized by Gamasutra parent UBM Tech in association with UBM Asia, also co-creators of the recent GDC China event - as well as the Taiwan External Trade Development Council (TAITRA) and the Taiwan Game Industry Promotion Alliance.

The event will be held at the Taipei International Convention Center on December 5-6, 2013, and continues to be the premier professional conference for the creators of games and interactive entertainment in Taiwan. Each event pass will include access to all sessions, breakfasts, lunches, coffee breaks, and the conference dinner for the two-day program.

While organizers of this year's event are still finalizing the schedule, several sessions are already planned. Visual arts and audio-focused talks from major multiplatform hits include 'Scoring Tomb Raider: The Music of the Game' with Crystal Dynamics sound designer Alex Wilmer and 'The level art of Splinter Cell Blacklist' with Ubisoft senior art director Liu Yan Feng.

Mobile Games talks will touch on myriad of topics, including 'How to apply well-known Intellectual Property for your game' with DeNA China strategy office producer Seigen Ko, 'Zero to 50 million, how an Australian mobile game became a Chinese hit' with Yodo1 CEO Henry Fong, and 'The way to acquire a large and quality user base for Tower of Saviors' with Mad Head founder Terry Tsang.

Additionally, game design and production talks will cover Plants vs. Zombies in 'Zombies in Wonderland' with publisher PopCap Games senior producer Wang Wei, 'How to create and operate the online game-- share experience of Heroes of Order and Chaos' with Gameloft vice president Yu Fei, and a 'Unity for PlayStation' discussion with Unity product evangelist Kelvin Lo and Sony Japan's Eitaro Nagano.

For the latest information on GDC Taipei Summit 2013, be sure to follow the the official event website.

For updates on all Game Developers Conferences, subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Related Jobs

thatgamecompany — Santa Monica, California, United States

Senior Gameplay Engineer
Bartlet Jones Supernatural Detective Agency Inc.
Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States

Senior Engineer
Inhance Digital
Inhance Digital — Los Angeles, California, United States

Developer (Unity or Unreal Engine 4) (Short-Term)
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States

Software Game Developer

Loading Comments

loader image