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Veteran Square designer Akihiko Yoshida leaves after 18 years
Veteran Square designer Akihiko Yoshida leaves after 18 years
December 6, 2013 | By Mike Rose

December 6, 2013 | By Mike Rose
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More: Console/PC, Business/Marketing



Newsbrief: Akihiko Yoshida, the veteran video game artist who has designed characters for Square Enix for nearly two decades, has announced his departure from the company in a rather unique manner.

The designer, who joined Square Soft back in 1995 and has worked on titles like Final Fantasy Tactics, Tactics Ogre and Final Fantasy XIV: A Realm Reborn, announced he is leaving the company via an art book that came with the recently released Bravely Default: For the Sequel in Japan.

'The Art of Bravely' art book features a message from Yoshida, as reported by Siliconera, that explains, "This is a personal message of mine, but I'd like to say thank you for all the support these past 18 years. I have decided to leave Square Enix, but I believe our relationship will continue going on."


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Comments


Christian Nutt
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Hooray for Square Enix scaring off its most talented art director by far.

Dean Boytor
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After Nobouestu left I have been somewhat disinterested in their stuff. I actaully read that FF12 music score was actually split between him and the current guy who really isn't half bad.

But with Sakaguchi and now Yoshida gone, it feels even more dismal for square. I really do hope they prove me wrong.

Christopher Shell
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Final Fantasy XII's soundtrack was primarily the work of Hitoshi Sakimoto and Uematsu had very little to do with the game. I believe what you may actually be thinking about is Final Fantasy X and the "current guy" you're referring to is Masashi Hamauzu who has done much of the composition for the Final Fantasy XIII games.

Hamauzu actually left Square Enix years ago and, like Uematsu, works with Square Enix as an outside contractor and not as an employee.

Alexander Womack
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It's time for Square to take stock of what they actually have product wise. Several franchises on unsure footing, and some really good engine and technical expertise. I think they should reconsider licensing their tech.


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