Video: 'Designing for the Blue Ocean' at the GDC Casual Games Summit
"Casual gaming is all about simplicity. How am I going to work four characters into a game and not make it overly complicated?"
In this free GDC Vault
video from GDC 2009's Casual Games Summit, Jane Jensen discusses the challenges faced with designing hidden object adventure Women's Murder Club
during one of three postmortems, along with Brian Goble on Build-a-lot
and Margaret Wallace on CampFu
, in "Designing for the Blue Ocean."
The second half of the extended session features the first ever Casual Games Summit Design Challenge, with Jason Kapalka of PopCap, Nick Fortugno of Rebel Monkey, and Todd Kerpelman of EA/Pogo each pitching an idea for ten minutes on a casual game about the casual games industry.
About the GDC Vault
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