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CCP lays off 15 in Atlanta, but  World of Darkness  MMO continues dev
CCP lays off 15 in Atlanta, but World of Darkness MMO continues dev
December 11, 2013 | By Christian Nutt

December 11, 2013 | By Christian Nutt
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CCP Games today laid off approximately 15 developers working on its long-in-development World of Darkness MMORPG at its Atlanta, Georgia offices.

The game has been in development since at least 2009, according to public statements made by CCP. It was first mooted immediately following the 2006 merger of Iceland-based CCP with Atlanta's White Wolf, a pen-and-paper game company and creator of the popular World of Darkness universe.

A CCP spokesperson provided this statement to Gamasutra regarding the layoffs:

"CCP today made strategic adjustments to the staffing on the team working on the World of Darkness project in Atlanta that resulted in the elimination of approximately 15 positions at the company. The change was due to our evaluation of the game's design and ongoing development needs. While this was a difficult decision, CCP remains committed to the franchise and our promise to make a compelling, rich, and deep World of Darkness experience."

CCP last saw significant layoffs in 2011, at which point the company reorganized the World of Darkness project. At the time, CCP CEO Hilmar Petursson told Gamasutra that the game was "moving forward in a slower pace, and also more decoupled from the overall development roadmap for CCP," as emphasis on the project had been adversely affecting the development of its flagship title, EVE Online.

In April 2012, creative director Reynir Hardarson laid out the title's new direction for Gamasutra, but we haven't heard much about the game since that time.


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Comments


SD Marlow
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"New direction" after 3 years and then basically nothing to show a year later? Seems like they burned thru a ton of cash with no clear idea what the actual game mechanics would be. But I'm sure they have some really cool artwork around the office.

Timothy Ryan
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I have to now wonder if they got rid of the wrong people last time. There has got to be a common denominator to the failure and it is usually leadership. That said, open world vampire games with a real world as backdrop must be hard to build. It is not the same as a floating flotilla of space ships set in a skybox.

Alan Wilson
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I have to say that these guys are really getting my goat. I got snarky the last time they did this to the staff in Atlanta (back in October 2012), when they also dumped on SIEGE (our local games show). We picked up some of the staff last time - and bailed out SIEGE. Then they put an ad out locally recruiting for a second sushi chef. And now look - "strategic adjustments to the staffing... resulted in the elimination of approximately 15 positions ". That is such a crappy way of putting it. They need to grow some balls and, looking at their published interims (30 June) they also need to grow some management who can - what is the word? Oh yes... "manage". Bunch of arse, CCP.

Tuomas Pirinen
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Someone from my contact circle lost his job, I hate when companies do this right before Christmas to rub salt into wounds. I hope everyone lands on their feet soon.

Kevin Fishburne
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I live in Stone Mountain, develop games and have been known to make sushi. Perhaps I'm CCP's wet dream. Too bad for them, as laying people off before Christmas because you're a bad captain puts you on my shit list. Sack of coal and a burned bridge for CCP this holiday.


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