Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ford explores non-game applications for the Oculus Rift
January 7, 2014 | By Mike Rose

January 7, 2014 | By Mike Rose
Comments
    4 comments
More: Console/PC, Business/Marketing, Video



When investors injected an additional $75 million investment into the Oculus Rift VR headset late last year, there was little indication as to why so much cash was being thrown around all of a sudden.

Now it would appear that this new money may not be entirely down to new video game applications, but rather, a larger focus on non-game applications for the tech.

Car manufacturer Ford, for example, is exploring ways to utilize the Rift to build its future vehicles, according to Fast Company.

Ford is using a combination of Rift and motion-capture technology from Vicon to more rapidly prototype cars in virtual reality. Engineers are able to see a car design in a 3D environment, and even colloborate with other engineers halfway around the world.

The company has already been using computer-aided design for its cars for a while, of course, but it says that this combination of Rift and Vicon is far cheaper than its current setup, costing around $30,000 for the required tech.


Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[04.25.17]

Experienced Game Developer
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[04.25.17]

Lighting Artist – Destiny (Environment)
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[04.25.17]

Tools Engineer-Destiny
Wevr
Wevr — Venice, California, United States
[04.24.17]

Generalist Engineer









Loading Comments

loader image