Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
May 30, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Taking  SimCity  offline: 'We’ve had to knock out the internet pipe stuff'
Taking SimCity offline: 'We’ve had to knock out the internet pipe stuff'
January 14, 2014 | By Christian Nutt

January 14, 2014 | By Christian Nutt
Comments
    2 comments
More: Console/PC, Programming



"We’ve had to knock out the internet pipe stuff."
- SimCity single player lead engineer Simon Fox on taking the controversially online-only game offline.

When SimCity debuted in March of last year, it suffered catastrophic issues with its online-only play -- from server failures to a fan base drastically unhappy with the decision in concept as well as execution. The game's next patch will enable offline play.

In a new blog post on its official website, lead engineer Simon Fox outlines the complexity of getting the game to run offline at all.

"SimCity was written to rely on the servers," Fox writes. "I wish it were as simple as flipping a switch and telling the game to communicate with a dummy client rather than our server, but it’s more than that. Entire calculations had to be rewritten in order to make the game function correctly."

In fact, the team has been working on this update since last August, Fox reveals. For the rest, see the original blog.


Related Jobs

CBS Digital
CBS Digital — Los Angeles, California, United States
[05.29.15]

Unreal Developer
DoubleDown Interactive
DoubleDown Interactive — Seattle, Washington, United States
[05.29.15]

Mobile Developer - DoubleDown Interactive
YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[05.29.15]

Senior Graphics Programmer (f/m) in Berlin, Germany
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[05.29.15]

Software Developer PHP (m/f)









Loading Comments

loader image