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Steam Dev Days in Tweets, Day 2: VR and in-game economies
Steam Dev Days in Tweets, Day 2: VR and in-game economies
January 16, 2014 | By Christian Nutt

January 16, 2014 | By Christian Nutt
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More: Console/PC, Indie, Design, Business/Marketing, VR



Valve Software's Steam Dev Days event was billed as a game industry-only, off-the-record event -- no journalists allowed.

Fortunately, Valve has apparently been lax about the tweeting policy at the two-day Seattle event, as some of the 1,200 game developers in attendance have been quite chatty on social media, giving us a peek at what's happening on-site.

In its second day, developers Tweeted plenty out of Valve's Steam Dev Days -- with the biggest buzz surrounding in-game economies (in particular, Team Fortress 2) and virtual reality, as both Valve's researcher Michael Abrash and Oculus co-founder Palmer Luckey took the stage to talk up the potential of the technology.

While yesterday was consumed with excitement over the company's Steam Machines -- not least because Valve gave every attendee his or her own box, along with the latest revision of the prototype Steam Controller -- today the company was more forthcoming with information than giveaway items. Developers were awed by the success of Team Fortress 2 and Dota 2 once Valve shared the numbers and thinking behind the games.

Here are the best tweets from today, arranged for readability:



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Comments


Nick Harris
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I think the estimate for consumer VR is wildly optimistic, partly because games need to be developed from scratch for a rapidly changing platform. So, I predict that 2017 will be the Year of VR and it will be well worth the wait.


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