"Games are meant to wiggle; they're like machines. You poke and prod at them to see what comes out the other end. That is the overall scope of play of the system."
In this free GDC Vault
video from GDC Next 2013, Raph Koster takes a craft-centric approach to the question "what do we make, who do we make it for, and how can we best make what we want?" in the talk "Playing With 'Game'
Additionally, GDC Vault has made free a video of Koster on how games and social media are converging
. Most recently, Koster has shared here how he analyzes games
, evaluating a game's systems and overall experience.
About the GDC Vault
In addition to this presentation, the GDC Vault
offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events
, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page
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