"I think any time you re-make anything that is much beloved and has a great sense of nostalgia for people—be it a game, a movie, or whatever—people are going to be very protective of it."- Jeff Skalski of Dungeon Keeper studio EA Mythic dismisses criticisms of the new free-to-play remake.
| Michael Joseph |
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@Jeff Skalski
How does it feel to be part of the EA spin machine? noun: tool; plural noun: tools 1. a device or implement, esp. one held in the hand, used to carry out a particular function. The question is, "Is this version of DK better than the original?" and i think the overwhelming consensus is "No." The proponents of F2P will say "well games should be designed to be F2P from the start" which increasingly sounds like "F2P shouldn't have a non p2p version to compare it to lest people see the corruption of the original that has taken place." |
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| Mark Velthuis |
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"indeed, the game currently has more than a four out of five rating"
Easy to say when you have to actually download the game to be able to rate it. Everybody who thinks this remake is a joke won't even download it. |
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| Lucky Red |
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"This means Dungeon Keeper is meant to be played on the go multiple times a day with a few minutes here or there."
We will never know, because that fanbase now is faced with the fact that the re-incarnation of their favorite game is a mobile game that fails to deliver as much entertainment as the original. That is not what Dungeon Keeper was about. You just used the name, put it into a market that basically generates money from people desperate enough to throw money at and pretend it's OK to do that because people would get pissed off anyway. Let's ignore all the user reviews, and throw all the reviews from reviewers that found more negativity in the game than before. What you are left is with all but a phantom image of what you want to believe that is a successful game. It makes money? For sure it will make money. But you have sold yet again one more piece of your integrity EA. |
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| Josh Charles |
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This game is the quintessential example of why there's such distrust towards the combination of F2P, microtransactions, and mobile from gamers who know what traditional game design was like before these types of games started to take over the app stores. Everything about this game was designed to take advantage of people for one sole purpose: to make as much money as possible.
I understand that ultimately, companies are looking for a way to get paid. But designing a "free" game that purposefully frustrates a consumer into paying money to alleviate the frustration and continue playing should raise serious ethical concerns. In any event, I'd rather pay an upfront one time fee of $40 to $60 for an unadulterated experience rather than paying a lower price indefinitely for a "free" version of the game where the only difference is that microtransactions allow me to play as frequently as possible or provide me with some other temporary virtual good. That's like reading a free book and then it asking you to pay if you want to be able to turn the page sooner than every 5 minutes. |
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| Adam Merkel |
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the whole situation reminds me of when Pac-Man released for the Atari 2600 - it looked nothing like nor was as intense as the arcade version, meaning it was a bit of a disappointment to Pac-Man fans.
So what's going to be the E.T. of the mobile market then? Or Pepsi Invaders? Because Dungeon Keeper Mobile clearly shows that the mobile market is suffering from similar problems as the console market back in the early 80s. Also, @Kyle: If you can, it would probably be best to report the possible TOS violation to Apple and inform Google Play about the rating manipulation the game does. Ratings that are fabricated and exploited like this, and goes as far as "block" users from giving the product a low rating only devalues the rating systems these stores use. |
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| Katy Smith |
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So I downloaded Dungeon Keeper because I was hearing it was a hot mess, and I wanted to see if it was really as bad as people were saying it was. I have played the original a little bit, but I can't say I was a big fan of the series. I mention that because, wow, is this F2P version not good, and it has nothing to do with me being an uber-fan of the original. I get a lot of flak on Gama because I'm not anti-f2p. This game is such a "two steps back" example of f2p design. It's using just about every trick in the book to "fun pain" the player into paying money. In addition, the costs are really high! If each green stone thing is a penny, it's eight dollars to get a third imp. Considering there's no confirmation on build instructions, you can (like I did) accidentally get your two free imps on 5 hour digs and then be stuck for a third of the day. A boost that expires in a week is $7.50. The resource caps are low and require upgrades that take an inordinate amount of time. But hey, at least I haven't been asked to invite my friends (yet).
These are techniques that were popular 5+ years ago and have quickly fallen out of fashion with players and (hopefully) developers alike. I am so disappointed. |
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| Richard Lackinger |
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Sadly I missed the original. That said I have no nostalgic ties to it and I can tell you that I did not enjoy my brief playtime with this game. The whole F2P feels like a bait and switch. Don't advertise your game as free if I have to pay in order to actually enjoy it. As others have said I would gladly pay an up-front fee to enjoy the game unburdened by the unknown cost of enjoyment via microtransactions. Plus that rating scam is just plain sleazy.
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| SD Marlow |
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It's so odd that before seeing a single review, I had just watched a great review by TotalBiscuit http://www.youtube.com/watch?v=6DJmS7prcmE that perfectly frames the real issue with this mobile version. The short version is that the game play and mechanics of Dungeon Keeper 2 is what made it fun to play, and this mobile version chops the natural flow of play so badly that it's just not the same thing, at all.
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| Taylor Transtrum |
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EA has their reasoning backwards. Players aren't complaining because they really like the original titles. Players are STILL playing because they really like the original titles. At least that's the only reason why I still have it installed and open it up for a minute or two to get my imps started on an 8 hour process.
It's because I have such strong nostalgia for the previous titles in the series. There's some part of me that yearns and hopes and wishes that it would be just as fun as Dungeon Keeper 2. I don't even actually play the game (no dungeon raiding for me). I just open it up, tell my imps to dig a square, slap them, then quit. If this was a new IP (not tied to the Dungeon Keeper franchise) then I would have uninstalled it and forgotten about this awful game within a few minutes. |
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| Dana Laratta |
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So funny. "We're receiving a lot of complaints but we're also receiving a lot of data. So we're going to wait things out and measure the revenue to make sure this backlash is real and that we're not dealing with a vocal minority of weirdos."
Spin paraphrasing is my own. :) |
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| Jonathan Murphy |
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They won worst company in America 2 years in a row! Yet people still buy their games! How about we address that. EA is just living up to their expectations.
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| Nathaniel Flurry |
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I completely agree. If everyone did this, then what is the point of ratings? This violates Apple review guidelines for a reason.
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| Ian Griffiths |
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I imagine that if someone made an indie game where you wait for long periods of time to progress just a tiny amount that people would rave about it. It would be seen as a commentary on today's impatient society and a personal and somewhat tortuous lesson on the virtues of delaying gratification.
I find it interesting that the ability to pay is what ruins games for so many people, I guess it shows how perception is everything. |
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