"If the game isn’t compelling enough to hold someone’s attention, then the game needs to be better."
- Greg Wohlwend, co-creator of
Threes, speaks to Re/code about minimalist game design.
Re/code published a brief feature
today about the development of iOS puzzle game Threes
that offers some thoughtful insight on minimalist game design from co-creator Greg Wohlwend.
According to Re/code reporter Eric Johnson, Wohlwend and fellow Threes
progenitor Asher Vollmer experimented with the design of the tile-sliding puzzle game for more than six months.
They tried adding in obstacles, monsters and flashy symbols in an effort to keep players entertained, before finally realizing that the basis challenge of Threes
-- slide numbered tiles together in a confined space to try and earn the highest score possible -- were compelling enough to keep players coming back for more.
Check out the full article
for the whole story, along with some fantastic screenshots of early Threes
builds that showcase how the game evolved during development. It's worth pointing out that Threes
merited an honorable mention
for the 2014 IGF Excellence in Design award.