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Video: Making mobile games better with good tactile design
March 5, 2014 | By GDC Staff

March 5, 2014 | By GDC Staff
More: Social/Online, Smartphone/Tablet, Design, Video

"Good tactile feedback effects are really about adding truth to that app experience."
- In this free GDC Vault video from the App Developers Conference 2013, Immersion Corporation developer evangelist Bob Heubel speaks about the value of making mobile games and apps that incorporate high-quality tactile feedback. Heubel also shares some core design principles developers should follow when building tactile effects into mobile games during his talk, "Enhancing the User Experience Through Good Tactile Design."

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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Mark Velthuis
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Very interesting to hear some numbers on battery consumption. In my experience, it realy does seem to drain batteries on wireless controllers. Alltho that might be just because there's not much else those need to spend batteries on.