Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


'What's the best game dev advice you've ever received?'
'What's the best game dev advice you've ever received?' Exclusive
March 7, 2014 | By Kris Graft




There's a lot of good advice out there about game development, and a lot of bad advice. Today, I took to Gamasutra's Twitter to try to get a taste of both the best and the worst.

Common themes?: Just start it, just finish it. And in between, don't forget to screw up, to fail, to iterate and to remember that falling on your face early and often is all part of making good video games.

We collected some of the best answers below, from game developers from all corners of the industry. Whether working as a hobbyist, triple-A developer, indie or otherwise, there are common pieces of advice that are applicable, no matter what kinds of video games you make.

As always, if you'd rather not be included in this story, just tweet at me: @krisgraft



Related Jobs

Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[02.19.17]

Graphics Programmer
Cignition
Cignition — Palo Alto, California, United States
[02.18.17]

Gameplay Programmer
Divergent3d
Divergent3d — Mountain View, California, United States
[02.17.17]

Lead Game Engineer for 3D Printed Vehicles
Studio Wildcard
Studio Wildcard — Kirkland, Washington, United States
[02.17.17]

Senior Engine Programmer









Loading Comments

loader image