Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2014
arrowPress Releases
October 25, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Defining the true appeal of offline multiplayer
Defining the true appeal of offline multiplayer
March 11, 2014 | By Christian Nutt

March 11, 2014 | By Christian Nutt
Comments
    3 comments
More: Console/PC, Indie, Design



"When you get together to play games with friends, the space you're in becomes a ritual space, like the stage at a concert or the altar at a wedding."
- QWOP creator Bennett Foddy, in a new opinion piece on Polygon

These days, multiplayer games that dare to not include online play are dinged by the press and players. But developer Bennett Foddy explains that things are not nearly so simple in an opinion piece that's half a basic explanation of how networking for games works, and half an impassioned explanation of the art of in-person multiplayer.

In the piece, Foddy defends games like Samurai Gunn, Towerfall Ascension, and the upcoming Sportsfriends, his current project, from detractors who say they ought to have online modes.

"As a designer, I'm looking to recreate the sense of occasion and ritual and importance that I have felt playing local multiplayer games," Foddy writes. "The best local games aren't just offline versions of online games -- they are designed to intensify these social dimensions of gameplay."

The full piece is well worth reading, and you can do so at Polygon.


Related Jobs

Digital Extremes
Digital Extremes — LONDON, Ontario, Canada
[10.24.14]

UI ARTIST/DESIGNER
University of Central Florida, School of Visual Arts and Design
University of Central Florida, School of Visual Arts and Design — Orlando, Florida, United States
[10.24.14]

Assistant Professor in Digital Media (Game Design)
The College of New Jersey
The College of New Jersey — Ewing, New Jersey, United States
[10.24.14]

Assistant Professor - Interactive Multi Media - Tenure Track
Bohemia Interactive Simulations
Bohemia Interactive Simulations — Prague, Czech Republic
[10.24.14]

Game Designer










Comments


Ron Dippold
profile image
The piece is excellent. He's got a very clear vision and simplifies the technical issues fairly well.

Just don't let the comments depress you too much.

Christian Nutt
profile image
Yeah I don't read them on the consumer sites.

Towerfall is GREAT btw. Wouldn't trade my Sunday playing it in-person for a year of multiplayer online gaming.

Jarod Smiley
profile image
I've heard great things about it, also back a Kickstarter for Sport Friends, hopefully that releases soon.

Getting TowerFall on PS4 this month, is it just as fun with only two players? Likely, only my wife and I will be playing frequently unless i have friends over.


none
 
Comment: