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Video: Learn more about the legends of game design from GDC 1997
March 14, 2014 | By GDC Staff

March 14, 2014 | By GDC Staff
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More: Console/PC, Design, Production, Video, Vault

"The [Atari] company started with $250, not because I wanted it that way... [Investors] confused the frivolity of the activitiy with the frivolity of a business. They said, 'How can you make money on fun?'"
Finishing our GDC Vault retro week, we're going way back, this time to when GDC was called the Computer Game Developers Conference in 1997.

In this panel of game design legends, Nolan Bushnell (quoted, Atari founder), Chris Roberts (Wing Commander, Star Citizen), and John Romero (Doom, Quake) share fascinating origin stories and field questions from Computer Gaming World magazine's Johnny Wilson.

The free video, 'Legends of Game Design,' is now available to watch here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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