Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 8, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


A house divided: Siblings compete in public game dev contest
A house divided: Siblings compete in public game dev contest
March 31, 2014 | By Alex Wawro




Newsbrief: Chris and Ryan Campbell are brothers, coders, and cofounders of Wufoo, a software company that was acquired by SurveyMonkey in 2011. Now they're seeking to add 'game developers' to that list, and to stay motivated they've started a public sibling rivalry -- The One Year Game Dev Duel.

The winner of the duel, which kicks off next month, is the brother who -- with $25,000 in capital -- manages to make the most profitable game after a year of development time and six months of marketing time.

The pair will be documenting their forays into game development on their respective websites in the interest of informing and encouraging other would-be game makers, and during the competition they expect to be reaching out to the community for contributions -- including potential contract opportunities for sound design, artwork and other assets.



Related Jobs

Wargaming | BigWorld
Wargaming | BigWorld — Sydney, New South Wales, Australia
[12.07.16]

Senior C++ Software Engineers - Complex back-end server projects
Telltale Games
Telltale Games — San Rafael, California, United States
[12.07.16]

Character Artist
Telltale Games
Telltale Games — San Rafael, California, United States
[12.07.16]

Environment Artist
Insomniac Games
Insomniac Games — Burbank, California, United States
[12.07.16]

Gameplay Programmer









Loading Comments

loader image